Public Dev Server
Offline 2.31.5.191:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 120/100
- 186/225
- 109/700
- 7/200
- 44/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Public Dev Server?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does Public Dev Server wipe, and when?
To tell the rhythm of Public Dev Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days ago the current world was made.
Lists and filters
How should you read the tags on Public Dev Server?
These are the tags Public Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Public Dev Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Public Dev Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does Public Dev Server sit in the rankings?
Ranking for Public Dev Server: #15,915 on seven-day player hours, top 69% of all ranked servers.
What is the population on Public Dev Server?
Status for Public Dev Server: offline. Last seen 26 days ago.
Operator and location
Where does Public Dev Server sit?
Reading: location. Public Dev Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 2.31.5.191:28015.
What Rust version is Public Dev Server on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by Public Dev Server. Matching protocol is required to join. Let Steam update your game.
How reliable is Public Dev Server, and is it online now?
Check: connection. Public Dev Server is offline at this moment. Last contact was 26 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
What rules does Public Dev Server enforce, and what are its settings?
Reading the name gives no gather rate for Public Dev Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Public Dev Server on?
Check: map. Procedural, generated by the game, on Public Dev Server.
Connection
How do you connect to Public Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 2.31.5.191:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.