Staging Dev Server
Offline 2.31.115.187:28015 checked 9h ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 253 · below 20 is lag, below 10 is badEntities
48 h range 44,000–44,000 · memory 1,447 MBUptime
0 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 14:58 UTC11h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 129/100
- 39/225
- 17/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
How often does Staging Dev Server wipe, and when?
Its rhythm cannot be told from the wipes of Staging Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 hours ago the current world was made.
Tags
How should you read the tags on Staging Dev Server?
These are the tags Staging Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169364 (Build): Build 169364; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Staging Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Staging Dev Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player count
What position does Staging Dev Server hold among Rust servers?
Player hours over seven days put Staging Dev Server at #15,411, in the top 69% of all ranked servers.
How full does Staging Dev Server get?
Reading for Staging Dev Server: offline at this moment; last seen 9 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does Staging Dev Server run from?
No region comes from Staging Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.31.115.187:28015.
What Rust version is Staging Dev Server on?
Reading: Staging Dev Server, Rust network protocol 2635 and build 169364, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Staging Dev Server?
Check: fps. Average 254 server fps over the last 48 hours, low of 253. Within range. Check: entities. The peak was 44,000, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,482 MB. What players call lag comes from low fps and an entity count on the rise.
Is Staging Dev Server up, and how often does it stay up?
Reading: offline. Staging Dev Server last answered 9 hours ago. The first sighting on Rust Metrics was 27 October 2026.
Rules and settings
How is Staging Dev Server configured, and what rules are in force?
No gather rate appears in the name: Staging Dev Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Staging Dev Server?
Check: map. Procedural, size 3,000, seed 12345, generated by the game on Staging Dev Server. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Staging Dev Server?
To join: start Rust, press F1 and type client.connect 2.31.115.187:28015. Or press Launch Rust here and Steam opens the game and connects you.