AR_chebaldo | DEV
Offline 2.27.44.73:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 120/100
- 51/225
- 28/700
- 4/200
- 9/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does AR_chebaldo | DEV follow?
To tell the rhythm of AR_chebaldo | DEV, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 6 hours ago.
Lists and filters
Which tags does AR_chebaldo | DEV carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from AR_chebaldo | DEV. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show AR_chebaldo | DEV?
On Rust Metrics, AR_chebaldo | DEV sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does AR_chebaldo | DEV sit in the rankings?
Player hours over seven days put AR_chebaldo | DEV at #15,958, in the top 70% of all ranked servers.
What is the population on AR_chebaldo | DEV?
Reading for AR_chebaldo | DEV: offline at this moment; last seen 25 days 4 hours ago.
Server details
Which location does AR_chebaldo | DEV run from?
No region tag on AR_chebaldo | DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.27.44.73:28015.
What Rust version is AR_chebaldo | DEV on?
Reading: AR_chebaldo | DEV, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is AR_chebaldo | DEV, and is it online now?
Reading: offline. AR_chebaldo | DEV last answered 25 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
How is AR_chebaldo | DEV configured, and what rules are in force?
No gather rate appears in the name: AR_chebaldo | DEV. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on AR_chebaldo | DEV?
Procedural map on AR_chebaldo | DEV, made by the game's generator.
Join
What do you do to join AR_chebaldo | DEV?
To join: start Rust, press F1 and type client.connect 2.27.44.73:28015. Or press Launch Rust here and Steam opens the game and connects you.