TroubleChute
Offline 2.27.243.149:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 12:45 UTC21d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 69/500
- 125/100
- 83/225
- 25/200
- 75/700
- 17/1000
Quick answers
from the figures on this pageWipe schedule
When does TroubleChute wipe?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 10 hours ago.
Tag meanings
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from TroubleChute. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TroubleChute?
On Rust Metrics, TroubleChute sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #15,405 on seven-day player hours, top 69% of all ranked servers.
How full does TroubleChute get?
Reading for TroubleChute: offline at this moment; last seen 2 days 9 hours ago. A seven-day average of 0 players is the reading.
Server
Where does TroubleChute sit?
No region tag on TroubleChute. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 2.27.243.149:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TroubleChute, and is it online now?
Check: connection. TroubleChute is offline at this moment. Last contact was 2 days 9 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 29 September 2026, recorded by Rust Metrics.
Settings and map
How is TroubleChute configured, and what rules are in force?
Reading the name gives no gather rate for TroubleChute. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Connection
How can you get onto TroubleChute?
Press F1 in Rust and enter client.connect 2.27.243.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.