RUST METRICSFlight deck · live data
Data live Servers11,700 Players44,565 Populated3,103 Fresh wipes 3 h103 Scan5 min
‹ All servers2.27.175.105:28015
Offline Full Queue Fresh wipe Wipe due No query

Local server 261

Offline 2.27.175.105:28015 checked 25d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,993top 70%
Last wipe241d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Local server 261 follow?

The rhythm of Local server 261's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 241 days 6 hours ago.

Tag meanings

Which tags does Local server 261 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; v2332 (Protocol): Protocol 2332: join only on the same game version; ptrak (Networking): This is RakNet, Rust's usual network layer; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; h955eb6e7 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Local server 261. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Local server 261 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local server 261: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.

Player count

What position does Local server 261 hold among Rust servers?

Ranking for Local server 261: #15,993 on seven-day player hours, top 70% of all ranked servers.

What player count does Local server 261 carry?

Status for Local server 261: offline. Last seen 25 days 15 hours ago.

Server details

Where does Local server 261 sit?

No region comes from Local server 261. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 2.27.175.105:28015.

What Rust version is Local server 261 on?

Rust network protocol 2332 on Windows is the build Local server 261 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Local server 261 up, and how often does it stay up?

Check: connection. Local server 261 is offline at this moment. Last contact was 25 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.

Map and rules

How is Local server 261 configured, and what rules are in force?

No gather rate appears in the name: Local server 261. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC on, Valve's system.

Connection

How do you connect to Local server 261?

Press F1 in Rust and enter client.connect 2.27.175.105:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,v2332,h955eb6e7,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players Slots: 15.
v2332
Protocol Protocol 2332: join only on the same game version.
ptrak
Networking This is RakNet, Rust's usual network layer.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Check: category. Modded, because plugins or settings alter the game.

Other

h955eb6e7
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.