Local server 261
Offline 2.27.175.105:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 41/225
- 34/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local server 261 follow?
The rhythm of Local server 261's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 241 days 6 hours ago.
Tag meanings
Which tags does Local server 261 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; v2332 (Protocol): Protocol 2332: join only on the same game version; ptrak (Networking): This is RakNet, Rust's usual network layer; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; h955eb6e7 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Local server 261. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local server 261 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local server 261: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Player count
What position does Local server 261 hold among Rust servers?
Ranking for Local server 261: #15,993 on seven-day player hours, top 70% of all ranked servers.
What player count does Local server 261 carry?
Status for Local server 261: offline. Last seen 25 days 15 hours ago.
Server details
Where does Local server 261 sit?
No region comes from Local server 261. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 2.27.175.105:28015.
What Rust version is Local server 261 on?
Rust network protocol 2332 on Windows is the build Local server 261 runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Local server 261 up, and how often does it stay up?
Check: connection. Local server 261 is offline at this moment. Last contact was 25 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Map and rules
How is Local server 261 configured, and what rules are in force?
No gather rate appears in the name: Local server 261. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to Local server 261?
Press F1 in Rust and enter client.connect 2.27.175.105:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.