LastShelters
Online 2.24.141.30:28015 checked 7m ago
Server instruments
last reading Wed 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 12 · below 20 is lag, below 10 is badEntities
48 h range 118,320–120,777 · memory 4,314 MBUptime
10 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:36 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 41/225
- 35/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LastShelters?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does LastShelters follow?
The only wipe for LastShelters is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 4 hours ago the current world was made.
Tag meanings
How should you read the tags on LastShelters?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from LastShelters. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LastShelters appear in Rust Metrics lists and filters?
Rust Metrics lists featuring LastShelters: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does LastShelters hold among Rust servers?
Ranking for LastShelters: #15,251 on seven-day player hours, top 69% of all ranked servers.
What player count does LastShelters carry?
0 of 100 slots are filled on LastShelters right now. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does LastShelters sit?
No region comes from LastShelters. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 2.24.141.30:28015.
What Rust version is LastShelters on?
Version check: Rust network protocol 2634 and build 167584 on Linux, run by LastShelters. To get in, your game needs the same protocol; Steam applies the update.
How does LastShelters perform?
Check: fps. Average 42 server fps over the last 48 hours, low of 12. Within range. Peak entity count: 120,777. Buildings, deployables and all else included. Reading: 4,945 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on LastShelters, and is it online?
LastShelters reports online. Status: normal. By its reported uptime, the last restart was roughly 10 days 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
How is LastShelters configured, and what rules are in force?
Reading the name gives no gather rate for LastShelters. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LastShelters?
Size 4,500 and seed 1337: the game generates the procedural map on LastShelters from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto LastShelters?
Press F1 in Rust and enter client.connect 2.24.141.30:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.