Local Test Server
Online 2.135.124.80:28015 checked 11m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
7% full 7-day avg7-day peakServer fps
48 h low 102 · below 20 is lag, below 10 is badEntities
48 h range 75,152–80,174 · memory 1,758 MBUptime
6 h 17 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 129/100
- 165/225
- 30/200
- 150/700
- 56/1000
Quick answers
from the figures on this pageWipe timing
When does Local Test Server wipe?
Its rhythm cannot be told from the wipes of Local Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 6 hours ago the current world was made.
Tags
How should you read the tags on Local Test Server?
Tags published by Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Local Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Test Server hold among Rust servers?
Player hours over seven days put Local Test Server at #7,651, in the top 35% of all ranked servers.
How full does Local Test Server get?
Current headcount on Local Test Server: 1 players, 15 slots available. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.
Operator and location
What location is Local Test Server hosted in?
No region tag on Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.135.124.80:28015.
What Rust version is Local Test Server on?
Reading: Local Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Local Test Server within range?
Reading: 120 server fps on average across the last 48 hours. It never dropped below 102. Reading: 80,174 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,954 MB. Expect lag when fps falls and entities climb.
How reliable is Local Test Server, and is it online now?
Check: connection. Local Test Server is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. The first sighting on Rust Metrics was 17 October 2026.
Settings and map
How is Local Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Local Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Local Test Server on?
Check: map. Procedural, size 3,750, seed 12345, generated by the game on Local Test Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to Local Test Server?
Check: join. Open Rust, press F1, then enter client.connect 2.135.124.80:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.