RUST METRICSFlight deck · live data
Data live Servers11,867 Players86,491 Populated4,000 Fresh wipes 3 h169 Scan5 min
‹ All servers2.135.124.80:28015
Online Full Queue Fresh wipe Wipe due No query

Local Test Server

Online 2.135.124.80:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 19:00 UTC
0 4 8 11 15 PAX 1 /15

Players now

7% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 119 SERVER FPS

Server fps

48 h low 102 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 77,520 ×1000

Entities

48 h range 75,152–80,174 · memory 1,758 MB
1239 ET SINCE RESTART 06:17

Uptime

6 h 17 min since its last restart, at the last reading
7-day average1peak 1
Rank#7,651top 35%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory1,758MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75112:0013:0015:0016:0018:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0013:0015:0016:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Local Test Server wipe?

Its rhythm cannot be told from the wipes of Local Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 6 hours ago the current world was made.

Tags

How should you read the tags on Local Test Server?

Tags published by Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Local Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Local Test Server sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Local Test Server hold among Rust servers?

Player hours over seven days put Local Test Server at #7,651, in the top 35% of all ranked servers.

How full does Local Test Server get?

Current headcount on Local Test Server: 1 players, 15 slots available. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.

Operator and location

What location is Local Test Server hosted in?

No region tag on Local Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 2.135.124.80:28015.

What Rust version is Local Test Server on?

Reading: Local Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on Local Test Server within range?

Reading: 120 server fps on average across the last 48 hours. It never dropped below 102. Reading: 80,174 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,954 MB. Expect lag when fps falls and entities climb.

How reliable is Local Test Server, and is it online now?

Check: connection. Local Test Server is online at this moment. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 15 of 168 hours, or 9%. The first sighting on Rust Metrics was 17 October 2026.

Settings and map

How is Local Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Local Test Server. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is Local Test Server on?

Check: map. Procedural, size 3,750, seed 12345, generated by the game on Local Test Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Local Test Server?

Check: join. Open Rust, press F1, then enter client.connect 2.135.124.80:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players The server holds 15 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.