Local Test Server
Offline 2.134.73.108:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 11:37 UTC24d ago | 1 | – | running | 0 |
| Fri 2 Oct, 17:24 UTC26d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 106/500
- 127/100
- 123/225
- 93/700
- 25/200
- 26/1000
Quick answers
from the figures on this pageWipe timing
What happens on Local Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 2 hours in.
How often does Local Test Server wipe, and when?
The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 9 hours ago.
Tags
How should you read the tags on Local Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Local Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Test Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Local Test Server hold among Rust servers?
Player hours over seven days put Local Test Server at #16,001, in the top 71% of all ranked servers.
What is the population on Local Test Server?
Local Test Server is not responding; status offline, last seen 24 days 6 hours ago.
Server details
What location is Local Test Server hosted in?
No region tag on Local Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 2.134.73.108:28015.
What Rust version is Local Test Server on?
Reading: Local Test Server, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Local Test Server, and is it online?
Check: connection. Local Test Server is offline at this moment. Last contact was 24 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Local Test Server enforce, and what are its settings?
No gather rate appears in the name: Local Test Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local Test Server on?
Check: map. Procedural, size 2,000, seed 12345, generated by the game on Local Test Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
What do you do to join Local Test Server?
Press F1 in Rust and enter client.connect 2.134.73.108:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.