Benchmark Dev
Offline 199.47.146.194:27016 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 02:30 UTC25d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:14 UTC26d ago | 2 | – | 1 days | 0 |
| Thu 1 Oct, 19:59 UTC FW27d ago | 2 | – | 1.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 127/100
- 201/225
- 79/700
- 229/700
- 351/350
Quick answers
from the figures on this pageReset cycle
What happens on Benchmark Dev when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours.
When does Benchmark Dev wipe?
There is no next wipe to predict: Benchmark Dev wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 25 days 15 hours ago.
Tag meanings
How should you read the tags on Benchmark Dev?
These are the tags Benchmark Dev publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts200 (Group limit): You may team up with at most 200; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Benchmark Dev?
On Rust Metrics, Benchmark Dev sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does Benchmark Dev hold among Rust servers?
Ranking for Benchmark Dev: #15,405 on seven-day player hours, top 69% of all ranked servers.
How full does Benchmark Dev get?
Reading for Benchmark Dev: offline at this moment; last seen 8 days 18 hours ago.
Operator and location
Where does Benchmark Dev sit?
No region comes from Benchmark Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 199.47.146.194:27016.
What Rust version is Benchmark Dev on?
Reading: Benchmark Dev, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.
Is Benchmark Dev up, and how often does it stay up?
Reading: offline. Benchmark Dev last answered 8 days 18 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Benchmark Dev enforce, and what are its settings?
Reading the name gives no gather rate for Benchmark Dev. Check: group limit. Up to 200 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is Benchmark Dev on?
Size 4,500 and seed 1337: the game generates the procedural map on Benchmark Dev from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How do you connect to Benchmark Dev?
Press F1 in Rust and enter client.connect 199.47.146.194:27016. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://cynic-hosting.com.