Phool's Gold
Online 198.73.57.166:28035 checked 9m ago
Server instruments
last reading Wed 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 75 · below 20 is lag, below 10 is badEntities
48 h range 116,342–118,736 · memory 5,764 MBUptime
13 days 11 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 37/500
- 133/100
- 47/225
- 37/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Phool's Gold follow?
To tell the rhythm of Phool's Gold, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 5 hours ago the current world was made.
Lists and filters
Which tags does Phool's Gold carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): The server holds 30 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Phool's Gold. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Phool's Gold appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Phool's Gold: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Phool's Gold sit in the rankings?
Ranking for Phool's Gold: #15,349 on seven-day player hours, top 69% of all ranked servers.
What player count does Phool's Gold carry?
0 of 30 slots are filled on Phool's Gold right now. Check: player average. 0 over the last seven days.
Operator and location
Which location does Phool's Gold run from?
No region comes from Phool's Gold. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.73.57.166:28035.
What Rust version is Phool's Gold on?
Rust network protocol 2633 and build 163207 on Windows is the build Phool's Gold runs. To get in, your game needs the same protocol; Steam applies the update.
How does Phool's Gold perform?
Over the last 48 hours the average was 91 server fps; the floor was 75. Reading: 118,736 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 6,118 MB. What players call lag comes from low fps and an entity count on the rise.
Is Phool's Gold up, and how often does it stay up?
Phool's Gold reports online. Status: normal. Reading: uptime. About 13 days 11 hours ago it restarted, on its own count. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Phool's Gold?
No gather rate appears in the name: Phool's Gold. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is Phool's Gold on?
Size 4,500 and seed 648252: the game generates the procedural map on Phool's Gold from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Phool's Gold?
Check: join. Open Rust, press F1, then enter client.connect 198.73.57.166:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.