The Sea Turtle
Online 198.37.123.150:10040 checked 11m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 106 · below 20 is lag, below 10 is badEntities
48 h range 26,278–28,570 · memory 1,960 MBUptime
2 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:38 UTC3d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/100
- 36/200
- 3/100
- 19/100
- 18/100
- 20/100
Quick answers
from the figures on this pageReset cycle
What happens on The Sea Turtle when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 17 hours.
What wipe timing does The Sea Turtle follow?
Its rhythm cannot be told from the wipes of The Sea Turtle on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 15 hours ago.
Tag meanings
How should you read the tags on The Sea Turtle?
These are the tags The Sea Turtle publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show The Sea Turtle?
On Rust Metrics, The Sea Turtle sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does The Sea Turtle hold among Rust servers?
Ranking for The Sea Turtle: #5,539 on seven-day player hours, top 25% of all ranked servers.
How full does The Sea Turtle get?
0 of 10 slots are filled on The Sea Turtle right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 19:00 UTC, averaging 2 players at that hour.
Server
Where does The Sea Turtle sit?
Check: location. No region tag comes from The Sea Turtle, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.37.123.150:10040.
What Rust version is The Sea Turtle on?
Rust network protocol 2635 and build 168909 on Linux is the build The Sea Turtle runs. Matching protocol is required to join. Let Steam update your game.
How does The Sea Turtle perform?
Over the last 48 hours the average was 158 server fps; the floor was 106. Reading: 28,570 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 1,980 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on The Sea Turtle, and is it online?
The Sea Turtle reports online. Status: normal. Reading: uptime. About 2 days 20 hours ago it restarted, on its own count. Reading: 42% uptime over the last 7 full days. It was up 71 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is The Sea Turtle configured, and what rules are in force?
Check: gather rate. The name The Sea Turtle does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is The Sea Turtle on?
Size 2,500 and seed 1337: the game generates the procedural map on The Sea Turtle from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto The Sea Turtle?
Press F1 in Rust and enter client.connect 198.37.123.150:10040. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://server-rdkvrcjv.rusters.io is where its website sits.