Polarlicht
Offline 198.244.225.113:28947 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 124/100
- 186/225
- 82/700
- 351/350
- 249/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Polarlicht follow?
The rhythm of Polarlicht's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 51 days 6 hours ago.
Tags
Which tags does Polarlicht carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp125 (Max players): Slots: 125; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Polarlicht. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Polarlicht appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Polarlicht: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Polarlicht hold among Rust servers?
Player hours over seven days put Polarlicht at #15,591, in the top 71% of all ranked servers.
What is the population on Polarlicht?
Polarlicht is not responding; status offline, last seen 17 days 10 hours ago.
Operator and location
What location is Polarlicht hosted in?
No region tag on Polarlicht. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 198.244.225.113:28947.
What Rust version is Polarlicht on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by Polarlicht. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Polarlicht, and is it online?
Check: connection. Polarlicht is offline at this moment. Last contact was 17 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is Polarlicht configured, and what rules are in force?
Check: gather rate. The name Polarlicht does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Polarlicht on?
From seed 45690, the game generates the procedural map on Polarlicht. Its size is 2,900. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join Polarlicht?
Press F1 in Rust and enter client.connect 198.244.225.113:28947. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
