Brett's Rust Development Server
Offline 198.182.176.66:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 34/500
- 120/100
- 47/225
- 13/700
- 1/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
How often does Brett's Rust Development Server wipe, and when?
The rhythm of Brett's Rust Development Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 4 hours ago.
Lists and filters
How should you read the tags on Brett's Rust Development Server?
These are the tags Brett's Rust Development Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Brett's Rust Development Server?
These Rust Metrics lists carry Brett's Rust Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Brett's Rust Development Server sit in the rankings?
Player hours over seven days put Brett's Rust Development Server at #15,865, in the top 72% of all ranked servers.
What player count does Brett's Rust Development Server carry?
Brett's Rust Development Server is not responding; status offline, last seen 18 days 12 hours ago.
Operator and location
Which location does Brett's Rust Development Server run from?
No region tag on Brett's Rust Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 198.182.176.66:28015.
What Rust version is Brett's Rust Development Server on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by Brett's Rust Development Server. To get in, your game needs the same protocol; Steam applies the update.
Is Brett's Rust Development Server up, and how often does it stay up?
Brett's Rust Development Server reports offline. The last reading came 18 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Map and rules
What rules does Brett's Rust Development Server enforce, and what are its settings?
No gather rate appears in the name: Brett's Rust Development Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is Brett's Rust Development Server on?
Check: map. Procedural, generated by the game, on Brett's Rust Development Server.
How to join
How do you connect to Brett's Rust Development Server?
Check: join. Open Rust, press F1, then enter client.connect 198.182.176.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.