RUST METRICSFlight deck · live data
Data live Servers11,688 Players63,966 Populated3,456 Fresh wipes 3 h120 Scan5 min
‹ All servers198.15.7.232:28015
Offline Full Queue Fresh wipe Wipe due No query

Fractured Eden PVE RedoTest

Offline 198.15.7.232:28015 checked 18d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,054top 64%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 23:03 UTC18d ago 1 – running 1
Fri 9 Oct, 16:57 UTC18d ago 1 – 0.3 days 0
Fri 9 Oct, 07:00 UTC19d ago 1 – 0.4 days 0
Fri 9 Oct, 00:06 UTC19d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Fractured Eden PVE RedoTest when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does Fractured Eden PVE RedoTest follow?

There is no next wipe to predict: Fractured Eden PVE RedoTest wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 18 days 12 hours ago.

Lists and filters

How should you read the tags on Fractured Eden PVE RedoTest?

Tags published by Fractured Eden PVE RedoTest, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Fractured Eden PVE RedoTest?

On Rust Metrics, Fractured Eden PVE RedoTest sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Fractured Eden PVE RedoTest sit in the rankings?

Player hours over seven days put Fractured Eden PVE RedoTest at #14,054, in the top 64% of all ranked servers.

What player count does Fractured Eden PVE RedoTest carry?

Fractured Eden PVE RedoTest is not responding; status offline, last seen 18 days 11 hours ago.

Server details

Where does Fractured Eden PVE RedoTest sit?

Reading: location. Fractured Eden PVE RedoTest gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 198.15.7.232:28015.

What Rust version is Fractured Eden PVE RedoTest on?

Version check: Rust network protocol 2634 and build 167398 on Windows, run by Fractured Eden PVE RedoTest. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Fractured Eden PVE RedoTest, and is it online now?

Reading: offline. Fractured Eden PVE RedoTest last answered 18 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Fractured Eden PVE RedoTest?

Check: gather rate. The name Fractured Eden PVE RedoTest does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

How to join

What do you do to join Fractured Eden PVE RedoTest?

Press F1 in Rust and enter client.connect 198.15.7.232:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build The server runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.