pllm-test-1
Offline 198.13.252.12:28115 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 194/500
- 131/100
- 0/225
- 78/700
- 44/200
- 268/700
Quick answers
from the figures on this pageReset cycle
When does pllm-test-1 wipe?
Its rhythm cannot be told from the wipes of pllm-test-1 on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 16 days 13 hours ago.
Lists and filters
How should you read the tags on pllm-test-1?
Tags published by pllm-test-1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show pllm-test-1?
These Rust Metrics lists carry pllm-test-1: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does pllm-test-1 sit in the rankings?
Ranking for pllm-test-1: #15,427 on seven-day player hours, top 71% of all ranked servers.
How full does pllm-test-1 get?
Reading for pllm-test-1: offline at this moment; last seen 16 days 12 hours ago.
Server
Which location does pllm-test-1 run from?
No region tag on pllm-test-1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 198.13.252.12:28115.
What Rust version is pllm-test-1 on?
Version check: Rust network protocol 2634 and build 167584 on Linux, run by pllm-test-1. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is pllm-test-1, and is it online now?
Reading: offline. pllm-test-1 last answered 16 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
What rules does pllm-test-1 enforce, and what are its settings?
Reading the name gives no gather rate for pllm-test-1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is pllm-test-1 on?
Procedural map on pllm-test-1, made by the game's generator.
Connection
How do you connect to pllm-test-1?
Press F1 in Rust and enter client.connect 198.13.252.12:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.