pllm-test-0
Offline 198.13.252.12:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 133/100
- 43/225
- 34/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
How often does pllm-test-0 wipe, and when?
Its rhythm cannot be told from the wipes of pllm-test-0 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 15 days 23 hours ago.
Tag meanings
Which tags does pllm-test-0 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon from pllm-test-0. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show pllm-test-0?
On Rust Metrics, pllm-test-0 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does pllm-test-0 sit in the rankings?
Player hours over seven days put pllm-test-0 at #15,427, in the top 71% of all ranked servers.
What is the population on pllm-test-0?
pllm-test-0 is not responding; status offline, last seen 15 days 23 hours ago.
Operator and location
Which location does pllm-test-0 run from?
Reading: location. pllm-test-0 gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 198.13.252.12:28015.
What Rust version is pllm-test-0 on?
Version check: Rust network protocol 2634 and build 167584 on Linux, run by pllm-test-0. To get in, your game needs the same protocol; Steam applies the update.
How reliable is pllm-test-0, and is it online now?
pllm-test-0 reports offline. The last reading came 15 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Rules and settings
How is pllm-test-0 configured, and what rules are in force?
Check: gather rate. The name pllm-test-0 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on pllm-test-0?
The game generates a procedural map for pllm-test-0.
Connection
What do you do to join pllm-test-0?
To join: start Rust, press F1 and type client.connect 198.13.252.12:28015. Or press Launch Rust here and Steam opens the game and connects you.