Name of Server as Shown on the Client Server List
Offline 196.176.70.77:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 14:48 UTC2d ago | 1 | – | running | 1 |
| Sat 24 Oct, 10:03 UTC3d ago | 1 | – | 1.2 days | 0 |
| Thu 22 Oct, 15:37 UTC5d ago | 1 | – | 1.8 days | 1 |
| Tue 20 Oct, 11:21 UTC7d ago | 1 | – | 2.2 days | 0 |
| Mon 12 Oct, 09:02 UTC15d ago | 1 | held half | 8.1 days | 1 |
| Sat 10 Oct, 19:56 UTC17d ago | 1 | – | 1.5 days | 1 |
| Mon 5 Oct, 12:26 UTC22d ago | 1 | held half | 5.3 days | 1 |
| Thu 1 Oct, 20:36 UTC FW26d ago | 1 | held half | 3.7 days | 0 |
| Wed 30 Sep, 21:10 UTC27d ago | 1 | – | 1 days | 0 |
| Wed 30 Sep, 14:42 UTC27d ago | 1 | – | 0.3 days | 0 |
| Tue 29 Sep, 13:19 UTC28d ago | 1 | – | 1.1 days | 0 |
| Sat 26 Sep, 09:24 UTC31d ago | 1 | held half | 3.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 46/500
- 122/100
- 49/225
- 21/700
- 6/200
- 7/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Name of Server as Shown on the Client Server List?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does Name of Server as Shown on the Client Server List follow?
There is no next wipe to predict: Name of Server as Shown on the Client Server List wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 2 days 13 hours ago.
Tag meanings
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
These are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Ranking for Name of Server as Shown on the Client Server List: #6,034 on seven-day player hours, top 27% of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Name of Server as Shown on the Client Server List is not responding; status offline, last seen 4 hours ago. Seven-day check: 1 players on average. Peak reading: 1. The last 48 hours peaked at 20:00 UTC, averaging 1 players at that hour.
Server details
What location is Name of Server as Shown on the Client Server List hosted in?
Reading: location. Name of Server as Shown on the Client Server List gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 196.176.70.77:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Name of Server as Shown on the Client Server List. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Reading: offline. Name of Server as Shown on the Client Server List last answered 4 hours ago. Reading: 26% uptime over the last 7 full days. It was up 43 of 168 hours. Reading: first seen 23 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Name of Server as Shown on the Client Server List enforce, and what are its settings?
No gather rate appears in the name: Name of Server as Shown on the Client Server List. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Name of Server as Shown on the Client Server List on?
The game generates a procedural map for Name of Server as Shown on the Client Server List.
Connection
How can you get onto Name of Server as Shown on the Client Server List?
Press F1 in Rust and enter client.connect 196.176.70.77:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.