Volt
Offline 195.62.52.54:25567 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 125/500
- 125/100
- 190/225
- 66/700
- 8/200
- 23/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Volt follow?
The rhythm of Volt's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 2 hours ago.
Lists and filters
How should you read the tags on Volt?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Volt. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Volt appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Volt: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Volt sit in the rankings?
Ranking for Volt: #15,401 on seven-day player hours, top – of all ranked servers.
How full does Volt get?
Status for Volt: offline. Last seen 40 days ago.
Server
Which location does Volt run from?
No region comes from Volt. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 195.62.52.54:25567.
What Rust version is Volt on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by Volt. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Volt, and is it online now?
Check: connection. Volt is offline at this moment. Last contact was 40 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Map and rules
How is Volt configured, and what rules are in force?
No gather rate appears in the name: Volt. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Volt on?
Size 3,000 and seed 1337: the game generates the procedural map on Volt from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to Volt?
Check: join. Open Rust, press F1, then enter client.connect 195.62.52.54:25567. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.