MuhFknRust Staging
Offline 195.60.166.159:27915 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 121/100
- 49/225
- 19/700
- 51/700
- 254/260
Quick answers
from the figures on this pageWipe timing
What wipe timing does MuhFknRust Staging follow?
Its rhythm cannot be told from the wipes of MuhFknRust Staging on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 55 days 3 hours ago.
Tags
How should you read the tags on MuhFknRust Staging?
These are the tags MuhFknRust Staging publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): Build 163207; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show MuhFknRust Staging?
On Rust Metrics, MuhFknRust Staging sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does MuhFknRust Staging sit in the rankings?
Ranking for MuhFknRust Staging: #15,490 on seven-day player hours, top 70% of all ranked servers.
What player count does MuhFknRust Staging carry?
Status for MuhFknRust Staging: offline. Last seen 40 days 10 hours ago.
Operator and location
Which location does MuhFknRust Staging run from?
No region tag on MuhFknRust Staging. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.60.166.159:27915.
What Rust version is MuhFknRust Staging on?
Version check: Rust network protocol 2633 and build 163207 on Linux, run by MuhFknRust Staging. Matching protocol is required to join. Let Steam update your game.
How reliable is MuhFknRust Staging, and is it online now?
MuhFknRust Staging reports offline. The last reading came 40 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on MuhFknRust Staging?
No gather rate appears in the name: MuhFknRust Staging. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on MuhFknRust Staging?
Check: map. Procedural, size 4,250, seed 1701688421, generated by the game on MuhFknRust Staging. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to MuhFknRust Staging?
Press F1 in Rust and enter client.connect 195.60.166.159:27915. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.