Conflict TEST privato
Online 195.231.99.253:28015 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 99/500
- 123/100
- 118/225
- 44/700
- 4/200
- 20/1000
Quick answers
from the figures on this pageWipe schedule
When does Conflict TEST privato wipe?
To tell the rhythm of Conflict TEST privato, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 3 hours ago.
Tags
How should you read the tags on Conflict TEST privato?
These are the tags Conflict TEST privato publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Conflict TEST privato appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Conflict TEST privato: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Conflict TEST privato hold among Rust servers?
Ranking for Conflict TEST privato: #8,606 on seven-day player hours, top 39% of all ranked servers.
What player count does Conflict TEST privato carry?
Current headcount on Conflict TEST privato: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.
Server details
What location is Conflict TEST privato hosted in?
Reading: location. Conflict TEST privato gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.231.99.253:28015.
What Rust version is Conflict TEST privato on?
Reading: Conflict TEST privato, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Conflict TEST privato, and is it online?
Conflict TEST privato reports online. Status: normal. Reading: 98% uptime over the last 2 full days. It was up 47 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
How is Conflict TEST privato configured, and what rules are in force?
Reading the name gives no gather rate for Conflict TEST privato. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Conflict TEST privato on?
Check: map. Procedural, generated by the game, on Conflict TEST privato.
Connection
How do you connect to Conflict TEST privato?
Press F1 in Rust and enter client.connect 195.231.99.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.