RUST METRICSFlight deck · live data
Data live Servers11,625 Players41,682 Populated3,017 Fresh wipes 3 h86 Scan5 min
‹ All servers195.231.99.253:28015
Online Full Queue Fresh wipe Wipe due No query

Conflict TEST privato

Online 195.231.99.253:28015 checked 7m ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,606top 39%
Last wipe2d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Conflict TEST privato wipe?

To tell the rhythm of Conflict TEST privato, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 3 hours ago.

Tags

How should you read the tags on Conflict TEST privato?

These are the tags Conflict TEST privato publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Conflict TEST privato appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Conflict TEST privato: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What position does Conflict TEST privato hold among Rust servers?

Ranking for Conflict TEST privato: #8,606 on seven-day player hours, top 39% of all ranked servers.

What player count does Conflict TEST privato carry?

Current headcount on Conflict TEST privato: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.

Server details

What location is Conflict TEST privato hosted in?

Reading: location. Conflict TEST privato gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.231.99.253:28015.

What Rust version is Conflict TEST privato on?

Reading: Conflict TEST privato, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Conflict TEST privato, and is it online?

Conflict TEST privato reports online. Status: normal. Reading: 98% uptime over the last 2 full days. It was up 47 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.

Map and rules

How is Conflict TEST privato configured, and what rules are in force?

Reading the name gives no gather rate for Conflict TEST privato. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Conflict TEST privato on?

Check: map. Procedural, generated by the game, on Conflict TEST privato.

Connection

How do you connect to Conflict TEST privato?

Press F1 in Rust and enter client.connect 195.231.99.253:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.