IKS[211 Devblog]
Offline 195.211.99.82:27015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/500
- 130/100
- 144/225
- 55/700
- 141/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
What wipe timing does IKS[211 Devblog] follow?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 22 hours ago the current world was made.
Tags
How should you read the tags on IKS[211 Devblog]?
These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Occupancy
Where does IKS[211 Devblog] sit in the rankings?
Ranking for IKS[211 Devblog]: #12,917 on seven-day player hours, top 60% of all ranked servers.
What player count does IKS[211 Devblog] carry?
Reading for IKS[211 Devblog]: offline at this moment; last seen 13 days 7 hours ago.
Server
Which location does IKS[211 Devblog] run from?
Reading: location. IKS[211 Devblog] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 195.211.99.82:27015.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on IKS[211 Devblog], and is it online?
Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 13 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.
Rules and settings
What rules does IKS[211 Devblog] enforce, and what are its settings?
Reading the name gives no gather rate for IKS[211 Devblog]. No group limit is published. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.
Join
How can you get onto IKS[211 Devblog]?
To join: start Rust, press F1 and type client.connect 195.211.99.82:27015. Or press Launch Rust here and Steam opens the game and connects you.