RUST METRICSFlight deck · live data
Data live Servers11,854 Players99,188 Populated3,861 Fresh wipes 3 h532 Scan5 min
‹ All servers195.211.99.82:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 195.211.99.82:27015 checked 13d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,917top 60%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct18 Oct19 Oct21 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does IKS[211 Devblog] follow?

To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 16 days 22 hours ago the current world was made.

Tags

How should you read the tags on IKS[211 Devblog]?

These are the tags IKS[211 Devblog] publishes, and the server browser reads them: mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Occupancy

Where does IKS[211 Devblog] sit in the rankings?

Ranking for IKS[211 Devblog]: #12,917 on seven-day player hours, top 60% of all ranked servers.

What player count does IKS[211 Devblog] carry?

Reading for IKS[211 Devblog]: offline at this moment; last seen 13 days 7 hours ago.

Server

Which location does IKS[211 Devblog] run from?

Reading: location. IKS[211 Devblog] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 195.211.99.82:27015.

What Rust version is IKS[211 Devblog] on?

Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on IKS[211 Devblog], and is it online?

Check: connection. IKS[211 Devblog] is offline at this moment. Last contact was 13 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.

Rules and settings

What rules does IKS[211 Devblog] enforce, and what are its settings?

Reading the name gives no gather rate for IKS[211 Devblog]. No group limit is published. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC off, Valve's system.

Join

How can you get onto IKS[211 Devblog]?

To join: start Rust, press F1 and type client.connect 195.211.99.82:27015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players 10 slots in total.
v2164
Protocol Your game must run protocol 2164 to get in.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Plugins or settings make this a modded server.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.