(Wunders) Dev & Testing
Online 195.201.167.33:28025 checked 9m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 228 · below 20 is lag, below 10 is badEntities
48 h range 30,247–33,020 · memory 1,557 MBUptime
6 h 31 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 19hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 19hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:37 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 131/100
- 64/225
- 15/200
- 62/700
- 14/1000
Quick answers
from the figures on this pageWipe timing
What happens on (Wunders) Dev & Testing when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does (Wunders) Dev & Testing wipe?
The only wipe for (Wunders) Dev & Testing is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 1 hours ago the current world was made.
Tags
Which tags does (Wunders) Dev & Testing carry, and what do they mean?
These are the tags (Wunders) Dev & Testing publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): The server holds 25 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show (Wunders) Dev & Testing?
On Rust Metrics, (Wunders) Dev & Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does (Wunders) Dev & Testing sit in the rankings?
Player hours over seven days put (Wunders) Dev & Testing at #15,405, in the top 69% of all ranked servers.
What player count does (Wunders) Dev & Testing carry?
Current headcount on (Wunders) Dev & Testing: 0 players, 25 slots available. Check: player average. 0 over the last seven days.
Server details
What location is (Wunders) Dev & Testing hosted in?
No region tag on (Wunders) Dev & Testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.201.167.33:28025.
What Rust version is (Wunders) Dev & Testing on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by (Wunders) Dev & Testing. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for (Wunders) Dev & Testing?
Over the last 48 hours the average was 236 server fps; the floor was 228. Peak entity count: 33,020. Buildings, deployables and all else included. Reading: 1,557 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is (Wunders) Dev & Testing, and is it online now?
Reading: online. (Wunders) Dev & Testing answers right now. By its reported uptime, the last restart was roughly 6 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does (Wunders) Dev & Testing enforce, and what are its settings?
Reading the name gives no gather rate for (Wunders) Dev & Testing. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is (Wunders) Dev & Testing on?
Check: map. Procedural, size 2,500, seed 1234567, generated by the game on (Wunders) Dev & Testing. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How do you connect to (Wunders) Dev & Testing?
To join: start Rust, press F1 and type client.connect 195.201.167.33:28025. Or press Launch Rust here and Steam opens the game and connects you.