(Wunders) Walking Dead | Zombie Survival
Online 195.201.167.33:28015 checked 9m ago
Server instruments
last reading Tue 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 35,141–49,429 · memory 1,188 MBUptime
1 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 2Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:07 UTC FW25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 227/500
- 125/100
- 189/225
- 34/200
- 198/700
- 65/1000
Quick answers
from the figures on this pageWipe timing
What happens on (Wunders) Walking Dead | Zombie Survival when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 14 hours.
When does (Wunders) Walking Dead | Zombie Survival wipe?
The only wipe for (Wunders) Walking Dead | Zombie Survival is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 25 days 20 hours ago.
Lists and filters
How should you read the tags on (Wunders) Walking Dead | Zombie Survival?
Tags published by (Wunders) Walking Dead | Zombie Survival, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show (Wunders) Walking Dead | Zombie Survival?
These Rust Metrics lists carry (Wunders) Walking Dead | Zombie Survival: Modded Rust servers, checked live and Rust servers: zombie readings. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does (Wunders) Walking Dead | Zombie Survival hold among Rust servers?
Ranking for (Wunders) Walking Dead | Zombie Survival: #14,139 on seven-day player hours, top 64% of all ranked servers.
How full does (Wunders) Walking Dead | Zombie Survival get?
Current headcount on (Wunders) Walking Dead | Zombie Survival: 0 players, 250 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is (Wunders) Walking Dead | Zombie Survival hosted in?
No region tag on (Wunders) Walking Dead | Zombie Survival. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.201.167.33:28015.
What Rust version is (Wunders) Walking Dead | Zombie Survival on?
Rust network protocol 2635 and build 168909 on Linux is the build (Wunders) Walking Dead | Zombie Survival runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on (Wunders) Walking Dead | Zombie Survival within range?
Over the last 48 hours the average was 60 server fps; the floor was 49. Check: entities. The peak was 49,429, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,801 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is (Wunders) Walking Dead | Zombie Survival, and is it online now?
Reading: online. (Wunders) Walking Dead | Zombie Survival answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does (Wunders) Walking Dead | Zombie Survival enforce, and what are its settings?
No gather rate appears in the name: (Wunders) Walking Dead | Zombie Survival. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is (Wunders) Walking Dead | Zombie Survival on?
Size 3,000 and seed 27463635: the game generates the procedural map on (Wunders) Walking Dead | Zombie Survival from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join (Wunders) Walking Dead | Zombie Survival?
Check: join. Open Rust, press F1, then enter client.connect 195.201.167.33:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
