Sperrzone Staging Test
Offline 195.201.109.240:28035 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 06:52 UTC35d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 172/500
- 135/100
- 75/700
- 19/200
- 27/1000
- 251/700
Quick answers
from the figures on this pageWipe schedule
What happens on Sperrzone Staging Test when wipe day comes?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 2 hours in.
How often does Sperrzone Staging Test wipe, and when?
To tell the rhythm of Sperrzone Staging Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 35 days 5 hours ago the current world was made.
Tag meanings
How should you read the tags on Sperrzone Staging Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165590 (Build): Build 165590; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from Sperrzone Staging Test. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Sperrzone Staging Test appear in Rust Metrics lists and filters?
On Rust Metrics, Sperrzone Staging Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Sperrzone Staging Test sit in the rankings?
Ranking for Sperrzone Staging Test: #15,709 on seven-day player hours, top 71% of all ranked servers.
How full does Sperrzone Staging Test get?
Sperrzone Staging Test is not responding; status offline, last seen 35 days ago.
Server
Which location does Sperrzone Staging Test run from?
No region comes from Sperrzone Staging Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 195.201.109.240:28035.
What Rust version is Sperrzone Staging Test on?
Rust network protocol 2633 and build 165590 on Linux is the build Sperrzone Staging Test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Sperrzone Staging Test, and is it online?
Reading: offline. Sperrzone Staging Test last answered 35 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 24 September 2026.
Map and rules
How is Sperrzone Staging Test configured, and what rules are in force?
No gather rate appears in the name: Sperrzone Staging Test. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Sperrzone Staging Test on?
Check: map. Procedural, size 3,000, seed 1, generated by the game on Sperrzone Staging Test. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Sperrzone Staging Test?
Check: join. Open Rust, press F1, then enter client.connect 195.201.109.240:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/sperrzone.
