IKS[211 Devblog]
Offline 195.189.98.120:27015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 15/500
- 135/100
- 32/225
- 8/700
- 38/700
- 143/200
Quick answers
from the figures on this pageWipe schedule
How often does IKS[211 Devblog] wipe, and when?
Its rhythm cannot be told from the wipes of IKS[211 Devblog] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 4 hours ago the current world was made.
Tags
Which tags does IKS[211 Devblog] carry, and what do they mean?
Check: tags. The game's server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): Protocol 2164: join only on the same game version; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Player count
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #13,171 on seven-day player hours, top 59% of all ranked servers.
How full does IKS[211 Devblog] get?
Reading for IKS[211 Devblog]: offline at this moment; last seen 8 days 11 hours ago.
Server details
Where does IKS[211 Devblog] sit?
No region tag on IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 195.189.98.120:27015.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. To get in, your game needs the same protocol; Steam applies the update.
Is IKS[211 Devblog] up, and how often does it stay up?
Reading: offline. IKS[211 Devblog] last answered 8 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.
Settings and map
How is IKS[211 Devblog] configured, and what rules are in force?
No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC off, Valve's system.
Connection
What do you do to join IKS[211 Devblog]?
Check: join. Open Rust, press F1, then enter client.connect 195.189.98.120:27015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.