DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |
Online 195.18.27.117:35000 checked 12m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 92 · below 20 is lag, below 10 is badEntities
48 h range 41,007–50,043 · memory 1,758 MBUptime
10 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, and #344 of the trio servers (top 55%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 15:19 UTC, in 1d 0h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 15:19 UTC1d 0h
- WPT 2Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 3Fri 6 Nov, 15:19 UTC8d 0h
- WPT 4Fri 13 Nov, 15:19 UTC15d 0h
- WPT 5Fri 20 Nov, 15:19 UTC22d 0h
- WPT 6Fri 27 Nov, 15:19 UTC29d 0h
- WPT 7Thu 3 Dec, 19:00 UTC35d 4hFW
- WPT 8Fri 4 Dec, 15:19 UTC36d 0h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 15:19 UTC5d ago | 3 | – | running | 1 |
| Mon 19 Oct, 14:15 UTC10d ago | 1 | held half | 4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/500
- 672/200
- 112/160
- 270/300
- 123/350
- 134/150
Quick answers
from the figures on this pageWipe timing
What happens on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 2 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
What wipe timing does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | follow?
The prediction follows its tag, because too few of DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |'s wipes are on record to confirm its schedule. On Friday 30 October at 15:19 UTC its next wipe is due. The world it runs now was made 5 days 23 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
How should you read the tags on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts3 (Group limit): Teams are capped at 3; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here from DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | appear in Rust Metrics lists and filters?
These Rust Metrics lists carry DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Population
What position does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | hold among Rust servers?
Player hours over seven days put DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | at #5,092, in the top 23% of all ranked servers. Check: group rank. #344 among trio servers.
What is the population on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
0 of 100 slots are filled on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | right now. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 12:00 UTC, averaging 0 players at that hour.
Server details
Where does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | sit?
Check: location. No region tag comes from DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 195.18.27.117:35000.
What Rust version is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |. To get in, your game needs the same protocol; Steam applies the update.
Is performance on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | within range?
Reading: 227 server fps on average across the last 48 hours. It never dropped below 92. Check: entities. The peak was 50,043, counting buildings, deployables and the rest of the world. Memory peak: 1,873 MB. What players call lag comes from low fps and an entity count on the rise.
Is DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | up, and how often does it stay up?
Reading: online. DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | answers right now. Check: restart. The uptime it reports puts the last restart about 10 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY | enforce, and what are its settings?
Gather rate check: 2x. That comes from the name DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |. The group cap is 3 players, read as trio. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
Check: map. Procedural, size 3,000, seed 1974537819, generated by the game on DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: day-null.ru.
Connection
How do you connect to DAY:NULL RU VANILLA+ | 2X | SOLO/DUO/TRIO | WEEKLY |?
Press F1 in Rust and enter client.connect 195.18.27.117:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://day-null.ru.