RUST METRICSFlight deck · live data
Data live Servers11,668 Players34,317 Populated2,844 Fresh wipes 3 h86 Scan5 min
‹ All servers195.154.83.201:28015
Online Full Queue Fresh wipe Wipe due No query

NDLP Rust server - home|savemap|remove|stack|gather

Online 195.154.83.201:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 02:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 59 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 92,258 ×1000

Entities

48 h range 87,609–93,059 · memory 2,247 MB
1239 ET SINCE RESTART 22:15

Uptime

22 h 15 min since its last restart, at the last reading
7-day average0peak –
Rank#15,358top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Memory2,247MBat the last reading
REC 1

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:10 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on NDLP Rust server - home|savemap|remove|stack|gather when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does NDLP Rust server - home|savemap|remove|stack|gather follow?

The rhythm of NDLP Rust server - home|savemap|remove|stack|gather's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days ago the current world was made.

Tags

How should you read the tags on NDLP Rust server - home|savemap|remove|stack|gather?

Tags published by NDLP Rust server - home|savemap|remove|stack|gather, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does NDLP Rust server - home|savemap|remove|stack|gather appear in Rust Metrics lists and filters?

These Rust Metrics lists carry NDLP Rust server - home|savemap|remove|stack|gather: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does NDLP Rust server - home|savemap|remove|stack|gather hold among Rust servers?

Player hours over seven days put NDLP Rust server - home|savemap|remove|stack|gather at #15,358, in the top 69% of all ranked servers.

What player count does NDLP Rust server - home|savemap|remove|stack|gather carry?

0 of 50 slots are filled on NDLP Rust server - home|savemap|remove|stack|gather right now. Check: player average. 0 over the last seven days.

Operator and location

Which location does NDLP Rust server - home|savemap|remove|stack|gather run from?

No region tag on NDLP Rust server - home|savemap|remove|stack|gather. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 195.154.83.201:28015.

What Rust version is NDLP Rust server - home|savemap|remove|stack|gather on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by NDLP Rust server - home|savemap|remove|stack|gather. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for NDLP Rust server - home|savemap|remove|stack|gather?

Check: fps. Average 83 server fps over the last 48 hours, low of 59. Within range. Check: entities. The peak was 93,059, counting buildings, deployables and the rest of the world. Reading: 2,615 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is NDLP Rust server - home|savemap|remove|stack|gather, and is it online now?

NDLP Rust server - home|savemap|remove|stack|gather reports online. Status: normal. By its reported uptime, the last restart was roughly 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 26 September 2026.

Rules and settings

What settings and rules apply on NDLP Rust server - home|savemap|remove|stack|gather?

Check: gather rate. The name NDLP Rust server - home|savemap|remove|stack|gather does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is NDLP Rust server - home|savemap|remove|stack|gather on?

From seed 32, the game generates the procedural map on NDLP Rust server - home|savemap|remove|stack|gather. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join NDLP Rust server - home|savemap|remove|stack|gather?

To join: start Rust, press F1 and type client.connect 195.154.83.201:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.