A Rust Server
Online 195.154.155.84:28015 checked 8m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 236 · below 20 is lag, below 10 is badEntities
48 h range 7,015–9,479 · memory 1,585 MBUptime
6 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:17 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 128/100
- 191/225
- 96/700
- 234/700
- 349/350
Quick answers
from the figures on this pageReset cycle
What happens on A Rust Server when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does A Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of A Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 21 hours ago the current world was made.
Tags
How should you read the tags on A Rust Server?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from A Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show A Rust Server?
Rust Metrics lists featuring A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does A Rust Server hold among Rust servers?
Player hours over seven days put A Rust Server at #7,438, in the top 33% of all ranked servers.
How full does A Rust Server get?
Current headcount on A Rust Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 04:00 UTC, averaging 1 players at that hour.
Server details
What location is A Rust Server hosted in?
No region tag on A Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 195.154.155.84:28015.
What Rust version is A Rust Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Rust Server. Matching protocol is required to join. Let Steam update your game.
How does A Rust Server perform?
Reading: 239 server fps on average across the last 48 hours. It never dropped below 236. Check: entities. The peak was 9,479, counting buildings, deployables and the rest of the world. Reading: 1,657 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on A Rust Server, and is it online?
Reading: online. A Rust Server answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 2 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does A Rust Server enforce, and what are its settings?
No gather rate appears in the name: A Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. It describes itself as vanilla. The meaning given: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on A Rust Server?
From seed 1234, the game generates the procedural map on A Rust Server. Its size is 1,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How do you connect to A Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 195.154.155.84:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.