RUST METRICSFlight deck · live data
Data live Servers11,877 Players95,616 Populated4,087 Fresh wipes 3 h158 Scan5 min
‹ All servers195.133.35.171:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 195.133.35.171:27015 checked 11d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,917top 60%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does IKS[211 Devblog] follow?

The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.

Lists and filters

How should you read the tags on IKS[211 Devblog]?

Check: tags. The game's server browser reads mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Ranking for IKS[211 Devblog]: #12,917 on seven-day player hours, top 60% of all ranked servers.

How full does IKS[211 Devblog] get?

Reading for IKS[211 Devblog]: offline at this moment; last seen 11 days 6 hours ago.

Operator and location

Which location does IKS[211 Devblog] run from?

No region comes from IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.133.35.171:27015.

What Rust version is IKS[211 Devblog] on?

Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is IKS[211 Devblog], and is it online now?

IKS[211 Devblog] reports offline. The last reading came 11 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Rules and settings

How is IKS[211 Devblog] configured, and what rules are in force?

Check: gather rate. The name IKS[211 Devblog] does not state one. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.

Connection

What do you do to join IKS[211 Devblog]?

Press F1 in Rust and enter client.connect 195.133.35.171:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players 10 slots in total.
v2164
Protocol Your game must run protocol 2164 to get in.

Mods and access

oxide
Oxide Check: framework. Oxide (uMod) handles plugins.
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.