IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/500
- 127/100
- 192/225
- 33/200
- 191/700
- 62/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does IKS[211 Devblog] follow?
The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.
Lists and filters
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): 10 slots in total; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Occupancy
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #12,917 on seven-day player hours, top 60% of all ranked servers.
How full does IKS[211 Devblog] get?
Reading for IKS[211 Devblog]: offline at this moment; last seen 11 days 6 hours ago.
Operator and location
Which location does IKS[211 Devblog] run from?
No region comes from IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 195.133.35.171:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is IKS[211 Devblog], and is it online now?
IKS[211 Devblog] reports offline. The last reading came 11 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Rules and settings
How is IKS[211 Devblog] configured, and what rules are in force?
Check: gather rate. The name IKS[211 Devblog] does not state one. The group limit is not published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: anti-cheat. VAC, Valve's system, is off.
Connection
What do you do to join IKS[211 Devblog]?
Press F1 in Rust and enter client.connect 195.133.35.171:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.