RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers195.112.6.254:28015
Offline Full Queue Fresh wipe Wipe due No query

Keeno Test Server

Offline 195.112.6.254:28015 checked 19h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,035top 36%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75108:0009:0010:0012:0015:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct14 Oct22 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctTue 29 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:14 UTC11d ago 1 – running 1
Tue 29 Sep, 18:43 UTC29d ago 0 – 18 days 0
Thu 24 Sep, 12:58 UTC35d ago 1 halved by day 2 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Keeno Test Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. By day 2 it fell below half when it didn't.

When does Keeno Test Server wipe?

No next wipe can be predicted for Keeno Test Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 11 days 20 hours ago.

Tags

How should you read the tags on Keeno Test Server?

Tags published by Keeno Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169545 (Build): Game build reading: 169545; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Keeno Test Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Keeno Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Keeno Test Server hold among Rust servers?

Player hours over seven days put Keeno Test Server at #8,035, in the top 36% of all ranked servers.

What is the population on Keeno Test Server?

Reading for Keeno Test Server: offline at this moment; last seen 19 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 09:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Keeno Test Server run from?

No region tag on Keeno Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 195.112.6.254:28015.

What Rust version is Keeno Test Server on?

Reading: Keeno Test Server, Rust network protocol 2635 and build 169545, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Keeno Test Server, and is it online?

Reading: offline. Keeno Test Server last answered 19 hours ago. Uptime for the last 7 full days: 19 of 168 hours, or 11%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

How is Keeno Test Server configured, and what rules are in force?

Check: gather rate. The name Keeno Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Keeno Test Server?

Check: map. Procedural, generated by the game, on Keeno Test Server.

Join

How can you get onto Keeno Test Server?

To join: start Rust, press F1 and type client.connect 195.112.6.254:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs169545,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169545
Build Game build reading: 169545.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.