RUST METRICSFlight deck · live data
Data live Servers11,853 Players81,845 Populated3,922 Fresh wipes 3 h172 Scan5 min
‹ All servers194.93.2.92:35900
Offline Full Queue Fresh wipe Wipe due No query

EPIC RUST - Test Server

Offline EU 194.93.2.92:35900 checked 14d ago

weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,405top 71% · #2569 in EU
Last wipe14d agoweekly schedule
Next wipe6d 7hTue 3 Nov, 04:42 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct15 Oct20 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 04:42 UTC, in 6d 7h. Its weekly schedule tag · low confidence

usual gap9.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. WPT 1Tue 3 Nov, 04:42 UTC6d 7h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 22hFW
  3. WPT 3Tue 10 Nov, 04:42 UTC13d 7h
  4. WPT 4Tue 17 Nov, 04:42 UTC20d 7h
  5. WPT 5Tue 24 Nov, 04:42 UTC27d 7h
  6. WPT 6Tue 1 Dec, 04:42 UTC34d 7h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 22hFW
  8. WPT 8Tue 8 Dec, 04:42 UTC41d 7h

The first 48 hours of its last wipes

Tue 13 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 04:42 UTC14d ago 0 – running 2
Thu 1 Oct, 18:19 UTC FW26d ago 2 – 11.4 days 1
Thu 24 Sep, 00:53 UTC33d ago 1 – 7.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on EPIC RUST - Test Server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does EPIC RUST - Test Server follow?

The prediction follows its tag, because too few of EPIC RUST - Test Server's wipes are on record to confirm its schedule. On Tuesday 3 November at 04:42 UTC its next wipe is due. The world it runs now was made 14 days 16 hours ago. Its tags carry a weekly wipe schedule.

Lists and filters

Which tags does EPIC RUST - Test Server carry, and what do they mean?

These are the tags EPIC RUST - Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167584 (Build): Game build reading: 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of EPIC RUST - Test Server?

The epicrust.ru hostname on EPIC RUST - Test Server also appears on 9 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show EPIC RUST - Test Server?

These Rust Metrics lists carry EPIC RUST - Test Server: EU Rust servers, checked and Modded Rust servers, checked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player count

What position does EPIC RUST - Test Server hold among Rust servers?

Player hours over the last seven days put EPIC RUST - Test Server at #15,405, #2,569 in Europe, in the top 71% of all ranked servers.

How full does EPIC RUST - Test Server get?

Status for EPIC RUST - Test Server: offline. Last seen 14 days 15 hours ago.

Operator and location

What location is EPIC RUST - Test Server hosted in?

Reading: location. The EU tag puts EPIC RUST - Test Server in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.93.2.92:35900.

What Rust version is EPIC RUST - Test Server on?

Rust network protocol 2634 and build 167584 on Windows is the build EPIC RUST - Test Server runs. Matching protocol is required to join. Let Steam update your game.

How reliable is EPIC RUST - Test Server, and is it online now?

EPIC RUST - Test Server reports offline. The last reading came 14 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on EPIC RUST - Test Server?

Check: gather rate. The name EPIC RUST - Test Server does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

What map is EPIC RUST - Test Server on?

Size 4,250 and seed 1704574028: the game generates the procedural map on EPIC RUST - Test Server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: ВАЙП ТОЛЬКО ЧТО!.

How to join

What do you do to join EPIC RUST - Test Server?

Check: join. Open Rust, press F1, then enter client.connect 194.93.2.92:35900. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://t.me/epicrust is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,jp0,$r?,v2634,^w,EU,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167584
Build Game build reading: 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag Owner or plugin definition: this tag is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.