A_Rust_Server
Offline 194.93.2.62:25021 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 92/500
- 128/100
- 124/225
- 44/700
- 3/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does A_Rust_Server follow?
The rhythm of A_Rust_Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 32 days 12 hours ago.
Tags
How should you read the tags on A_Rust_Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from A_Rust_Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does A_Rust_Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A_Rust_Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does A_Rust_Server sit in the rankings?
Player hours over seven days put A_Rust_Server at #16,957, in the top 71% of all ranked servers.
How full does A_Rust_Server get?
Reading for A_Rust_Server: offline at this moment; last seen 31 days 12 hours ago.
Server details
Which location does A_Rust_Server run from?
Reading: location. A_Rust_Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.93.2.62:25021.
What Rust version is A_Rust_Server on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by A_Rust_Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on A_Rust_Server, and is it online?
Reading: offline. A_Rust_Server last answered 31 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
What rules does A_Rust_Server enforce, and what are its settings?
Check: gather rate. The name A_Rust_Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on A_Rust_Server?
Size 3,500 and seed 1: the game generates the procedural map on A_Rust_Server from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join A_Rust_Server?
Press F1 in Rust and enter client.connect 194.93.2.62:25021. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://egnetwork.ru/.
