Rust Server (RustAT)
Offline 194.87.62.64:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Rust Server (RustAT) follow?
To tell the rhythm of Rust Server (RustAT), too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 13 hours ago.
Lists and filters
How should you read the tags on Rust Server (RustAT)?
Tags published by Rust Server (RustAT), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp60 (Max players): Slots: 60; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Server (RustAT) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust Server (RustAT): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Rust Server (RustAT) hold among Rust servers?
Player hours over seven days put Rust Server (RustAT) at #15,966, in the top 71% of all ranked servers.
What player count does Rust Server (RustAT) carry?
Rust Server (RustAT) is not responding; status offline, last seen 23 days 1 hours ago.
Operator and location
Which location does Rust Server (RustAT) run from?
No region comes from Rust Server (RustAT). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.87.62.64:28015.
What Rust version is Rust Server (RustAT) on?
Rust network protocol 2634 and build 166652 on Windows is the build Rust Server (RustAT) runs. To get in, your game needs the same protocol; Steam applies the update.
Is Rust Server (RustAT) up, and how often does it stay up?
Rust Server (RustAT) reports offline. The last reading came 23 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Rules and settings
How is Rust Server (RustAT) configured, and what rules are in force?
Reading the name gives no gather rate for Rust Server (RustAT). No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust Server (RustAT)?
The game generates a procedural map for Rust Server (RustAT).
Connection
How do you connect to Rust Server (RustAT)?
Press F1 in Rust and enter client.connect 194.87.62.64:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.