RM Dev Server
Online 194.69.160.182:28115 checked 12m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 55 · below 20 is lag, below 10 is badEntities
48 h range 160,255–164,019 · memory 6,166 MBUptime
5 days 21 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 133/100
- 197/225
- 82/700
- 228/700
- 351/350
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RM Dev Server?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RM Dev Server follow?
To tell the rhythm of RM Dev Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 15 hours ago.
Tags
How should you read the tags on RM Dev Server?
These are the tags RM Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RM Dev Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RM Dev Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
What position does RM Dev Server hold among Rust servers?
Ranking for RM Dev Server: #12,961 on seven-day player hours, top 58% of all ranked servers.
What is the population on RM Dev Server?
0 of 20 slots are filled on RM Dev Server right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does RM Dev Server sit?
Reading: location. RM Dev Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 194.69.160.182:28115.
What Rust version is RM Dev Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RM Dev Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RM Dev Server?
Reading: 60 server fps on average across the last 48 hours. It never dropped below 55. Check: entities. The peak was 164,019, counting buildings, deployables and the rest of the world. Memory peak: 6,600 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on RM Dev Server, and is it online?
Reading: online. RM Dev Server answers right now. Reading: uptime. About 5 days 21 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does RM Dev Server enforce, and what are its settings?
No gather rate appears in the name: RM Dev Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is RM Dev Server on?
Size 5,000 and seed 1337: the game generates the procedural map on RM Dev Server from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How can you get onto RM Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 194.69.160.182:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.