RUST METRICSFlight deck · live data
Data live Servers11,689 Players52,794 Populated3,085 Fresh wipes 3 h112 Scan5 min
‹ All servers194.69.160.182:28015
Online Full Queue Fresh wipe Wipe due No query

Salty Test #1

Online 194.69.160.182:28015 checked 9m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 99 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 70,719 ×1000

Entities

48 h range 69,319–91,914 · memory 5,522 MB
1239 ET SINCE RESTART 15:00

Uptime

15 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,001top 22%
Last wipe17h agono schedule published
Next wipe–no rhythm it keeps
Memory5,522MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75102:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 08:44 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
025507510002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 08:44 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC17h ago – – running 0
Tue 27 Oct, 00:50 UTC3d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW28d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Salty Test #1?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 67% of its recent wipes. It fell below half by day 9 when it didn't.

When does Salty Test #1 wipe?

No next wipe can be predicted for Salty Test #1, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 hours ago.

Tags

Which tags does Salty Test #1 carry, and what do they mean?

These are the tags Salty Test #1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Salty Test #1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Salty Test #1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

Where does Salty Test #1 sit in the rankings?

Ranking for Salty Test #1: #5,001 on seven-day player hours, top 22% of all ranked servers.

What player count does Salty Test #1 carry?

Current headcount on Salty Test #1: 0 players, 20 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 10:00 UTC, 1 players on average.

Server details

Which location does Salty Test #1 run from?

No region tag on Salty Test #1. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 194.69.160.182:28015.

What Rust version is Salty Test #1 on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Salty Test #1. To get in, your game needs the same protocol; Steam applies the update.

How does Salty Test #1 perform?

Over the last 48 hours the average was 95 server fps; the floor was 75. Peak entity count: 91,914. Buildings, deployables and all else included. Reading: 8,705 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Salty Test #1 up, and how often does it stay up?

Reading: online. Salty Test #1 answers right now. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Salty Test #1?

Check: gather rate. The name Salty Test #1 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Salty Test #1 on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on Salty Test #1. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to Salty Test #1?

Press F1 in Rust and enter client.connect 194.69.160.182:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.