RUST METRICSFlight deck · live data
Data live Servers11,873 Players91,534 Populated3,854 Fresh wipes 3 h380 Scan5 min
‹ All servers194.54.88.44:27715
Online Full Queue Fresh wipe Wipe due No query

Lucky Jump Random X5 (Kits, Skins)

Online 194.54.88.44:27715 checked 9m ago

5x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 6 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 61,494 ×1000

Entities

48 h range 61,494–77,411 · memory 2,067 MB
1239 ET SINCE RESTART 00:50

Uptime

0 h 50 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,997top 22%
Last wipe2h agono schedule published
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory2,067MB48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
01020304016:0001:0010:0020:0005:0014:00Wiped Thu 29 Oct, 13:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm83%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 4.5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 12 Nov, 14:00 UTC13d 22h
  3. WPT 3Thu 19 Nov, 14:26 UTC20d 23h
  4. WPT 4Thu 26 Nov, 14:52 UTC27d 23h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 3hFW
  6. WPT 6Thu 10 Dec, 15:43 UTC42d 0h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:09 UTC2h ago – – running 0
Thu 22 Oct, 12:36 UTC7d ago 3 – – 0
Thu 15 Oct, 13:47 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 13:21 UTC21d ago 4 held half 7 days 0
Thu 1 Oct, 18:24 UTC FW27d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC35d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC43d ago 4 held half 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Lucky Jump Random X5 (Kits, Skins)?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 46 hours in. Until the next wipe, the crowd stayed above half that peak in 60% of its recent wipes. By day 4.5 it fell below half when it didn't.

What wipe timing does Lucky Jump Random X5 (Kits, Skins) follow?

About every 7 days is how often Lucky Jump Random X5 (Kits, Skins) has wiped lately. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 2 hours ago.

Tags

How should you read the tags on Lucky Jump Random X5 (Kits, Skins)?

Tags published by Lucky Jump Random X5 (Kits, Skins), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Lucky Jump Random X5 (Kits, Skins) appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Lucky Jump Random X5 (Kits, Skins): Best 5x Rust servers: live readings and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.

Occupancy

What position does Lucky Jump Random X5 (Kits, Skins) hold among Rust servers?

Ranking for Lucky Jump Random X5 (Kits, Skins): #4,997 on seven-day player hours, top 22% of all ranked servers.

What is the population on Lucky Jump Random X5 (Kits, Skins)?

Current headcount on Lucky Jump Random X5 (Kits, Skins): 0 players, 100 slots available. Check: players over seven days. Average 0, peak 4. The last 48 hours peaked at 08:00 UTC, averaging 1 players at that hour.

Server details

Where does Lucky Jump Random X5 (Kits, Skins) sit?

No region comes from Lucky Jump Random X5 (Kits, Skins). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 194.54.88.44:27715.

What Rust version is Lucky Jump Random X5 (Kits, Skins) on?

Reading: Lucky Jump Random X5 (Kits, Skins), Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Lucky Jump Random X5 (Kits, Skins) within range?

Reading: 6 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 77,411, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,489 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Lucky Jump Random X5 (Kits, Skins), and is it online now?

Reading: online. Lucky Jump Random X5 (Kits, Skins) answers right now. Check: restart. The uptime it reports puts the last restart about 50 minutes ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

How is Lucky Jump Random X5 (Kits, Skins) configured, and what rules are in force?

The name carries the rate: 5x gather on Lucky Jump Random X5 (Kits, Skins). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Lucky Jump Random X5 (Kits, Skins) on?

From seed 676320793, the game generates the procedural map on Lucky Jump Random X5 (Kits, Skins). Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Lucky Jump Random X5 (Kits, Skins)?

To join: start Rust, press F1 and type client.connect 194.54.88.44:27715. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.