Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 35d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 124/100
- 185/225
- 75/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageWipe schedule
When does Offline Multiplayer Simulation wipe?
To tell the rhythm of Offline Multiplayer Simulation, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 36 days 18 hours ago.
Tags
How should you read the tags on Offline Multiplayer Simulation?
Tags published by Offline Multiplayer Simulation, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Offline Multiplayer Simulation?
These Rust Metrics lists carry Offline Multiplayer Simulation: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does Offline Multiplayer Simulation sit in the rankings?
Ranking for Offline Multiplayer Simulation: #15,465 on seven-day player hours, top 71% of all ranked servers.
What is the population on Offline Multiplayer Simulation?
Reading for Offline Multiplayer Simulation: offline at this moment; last seen 35 days 17 hours ago.
Operator and location
Which location does Offline Multiplayer Simulation run from?
No region comes from Offline Multiplayer Simulation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.53.1.237:28015.
What Rust version is Offline Multiplayer Simulation on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Offline Multiplayer Simulation. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Offline Multiplayer Simulation, and is it online?
Check: connection. Offline Multiplayer Simulation is offline at this moment. Last contact was 35 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 23 September 2026.
Settings and map
How is Offline Multiplayer Simulation configured, and what rules are in force?
Reading the name gives no gather rate for Offline Multiplayer Simulation. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Offline Multiplayer Simulation?
The game generates a procedural map for Offline Multiplayer Simulation.
How to join
How do you connect to Offline Multiplayer Simulation?
To join: start Rust, press F1 and type client.connect 194.53.1.237:28015. Or press Launch Rust here and Steam opens the game and connects you.