Friendly Fire
Online 194.50.234.76:28080 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 103 · below 20 is lag, below 10 is badEntities
48 h range 47,428–49,812 · memory 1,478 MBUptime
1 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 191/225
- 97/700
- 229/700
- 346/350
Quick answers
from the figures on this pageWipe timing
When does Friendly Fire wipe?
The rhythm of Friendly Fire's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 20 hours ago.
Tags
Which tags does Friendly Fire carry, and what do they mean?
Tags published by Friendly Fire, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Friendly Fire?
On Rust Metrics, Friendly Fire sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Friendly Fire sit in the rankings?
Player hours over seven days put Friendly Fire at #15,327, in the top 69% of all ranked servers.
What is the population on Friendly Fire?
0 of 50 slots are filled on Friendly Fire right now. A seven-day average of 0 players is the reading.
Server details
What location is Friendly Fire hosted in?
No region comes from Friendly Fire. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.50.234.76:28080.
What Rust version is Friendly Fire on?
Reading: Friendly Fire, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Friendly Fire perform?
Reading: 137 server fps on average across the last 48 hours. It never dropped below 103. Peak entity count: 49,812. Buildings, deployables and all else included. Reading: 1,999 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is Friendly Fire, and is it online now?
Reading: online. Friendly Fire answers right now. Reading: uptime. About 33 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
What rules does Friendly Fire enforce, and what are its settings?
Reading the name gives no gather rate for Friendly Fire. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Friendly Fire?
Size 3,000 and seed 25112511: the game generates the procedural map on Friendly Fire from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto Friendly Fire?
Press F1 in Rust and enter client.connect 194.50.234.76:28080. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.