Server_210_DevBlog
Offline 194.48.218.212:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 183/500
- 128/100
- 83/700
- 23/200
- 28/1000
- 267/700
Quick answers
from the figures on this pageWipe timing
What wipe timing does Server_210_DevBlog follow?
Its rhythm cannot be told from the wipes of Server_210_DevBlog on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 22 hours ago.
Tag meanings
Which tags does Server_210_DevBlog carry, and what do they mean?
Tags published by Server_210_DevBlog, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2201 (Protocol): Your game must run protocol 2201 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Plugins or settings make this a modded server; hd910d3d2 (Custom tag): This tag is non-standard, added by the owner or a plugin; stok (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server_210_DevBlog appear in Rust Metrics lists and filters?
On Rust Metrics, Server_210_DevBlog sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Last wipe: In the last week.
Player count
Where does Server_210_DevBlog sit in the rankings?
Ranking for Server_210_DevBlog: #9,389 on seven-day player hours, top 42% of all ranked servers.
What is the population on Server_210_DevBlog?
Server_210_DevBlog is not responding; status offline, last seen 5 days 17 hours ago. Seven-day check: 1 players on average. Peak reading: 2.
Operator and location
Where does Server_210_DevBlog sit?
Reading: location. Server_210_DevBlog gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.48.218.212:28015.
What Rust version is Server_210_DevBlog on?
Rust network protocol 2201 on Windows is the build Server_210_DevBlog runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Server_210_DevBlog, and is it online?
Reading: offline. Server_210_DevBlog last answered 5 days 17 hours ago. Reading: 1% uptime over the last 6 full days. It was up 1 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Map and rules
What settings and rules apply on Server_210_DevBlog?
No gather rate appears in the name: Server_210_DevBlog. Check: group limit. None published. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Anti-cheat reading: VAC off, Valve's system.
Which map is live on Server_210_DevBlog?
Procedural map on Server_210_DevBlog, made by the game's generator.
Connection
How do you connect to Server_210_DevBlog?
To join: start Rust, press F1 and type client.connect 194.48.218.212:28015. Or press Launch Rust here and Steam opens the game and connects you.