RUST METRICSFlight deck · live data
Data live Servers11,711 Players58,911 Populated3,347 Fresh wipes 3 h176 Scan5 min
‹ All servers194.46.58.122:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Devblog Server

Offline 194.46.58.122:28015 checked 12d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,594top 68%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Rust Devblog Server follow?

To tell the rhythm of Rust Devblog Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 10 hours ago the current world was made.

Lists and filters

Which tags does Rust Devblog Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; v2362 (Protocol): Protocol 2362: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Rust Devblog Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Devblog Server?

Rust Metrics lists featuring Rust Devblog Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y.

Player count

What position does Rust Devblog Server hold among Rust servers?

Player hours over seven days put Rust Devblog Server at #14,594, in the top 68% of all ranked servers.

How full does Rust Devblog Server get?

Reading for Rust Devblog Server: offline at this moment; last seen 12 days 20 hours ago.

Operator and location

Which location does Rust Devblog Server run from?

Reading: location. Rust Devblog Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 194.46.58.122:28015.

What Rust version is Rust Devblog Server on?

Reading: Rust Devblog Server, Rust network protocol 2362, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Rust Devblog Server, and is it online?

Check: connection. Rust Devblog Server is offline at this moment. Last contact was 12 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.

Rules and settings

How is Rust Devblog Server configured, and what rules are in force?

No gather rate appears in the name: Rust Devblog Server. Check: group limit. None published. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Rust Devblog Server?

The game generates a procedural map for Rust Devblog Server.

Connection

How can you get onto Rust Devblog Server?

Press F1 in Rust and enter client.connect 194.46.58.122:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
v2362
Protocol Protocol 2362: join only on the same game version.
ptrak
Networking RakNet carries the traffic, as standard for Rust.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.