RUST METRICSFlight deck · live data
Data live Servers11,805 Players79,944 Populated3,786 Fresh wipes 3 h105 Scan5 min
‹ All servers194.46.57.73:28035
Offline Full Queue Fresh wipe Wipe due No query

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Mon 23:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 400 SERVER FPS

Server fps

48 h low 400 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1 ×1000

Entities

48 h range 1–1
1239 ET SINCE RESTART 00:30

Uptime

0 h 30 min since its last restart, at the last reading
7-day average0peak 2
Rank#10,332top 47%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123421:0022:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

020040060080021:0022:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC2d ago 0 – running 0
Sun 25 Oct, 12:00 UTC3d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Hive staging test (shards) - dev only when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

How often does Hive staging test (shards) - dev only wipe, and when?

Its rhythm cannot be told from the wipes of Hive staging test (shards) - dev only on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 8 hours ago the current world was made.

Lists and filters

How should you read the tags on Hive staging test (shards) - dev only?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; v2635 (Protocol): Your game must run protocol 2635 to get in; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): Region code reading: us1; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^o (Oxide): Plugin framework in use: Oxide (uMod); dev (Custom tag): A plugin or the owner set this tag; Rust does not ship it; h (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Hive staging test (shards) - dev only. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Hive staging test (shards) - dev only appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Hive staging test (shards) - dev only: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

Occupancy

Where does Hive staging test (shards) - dev only sit in the rankings?

Player hours over seven days put Hive staging test (shards) - dev only at #10,332, in the top 47% of all ranked servers.

What is the population on Hive staging test (shards) - dev only?

Status for Hive staging test (shards) - dev only: offline. Last seen 44 hours ago. Check: players over seven days. Average 0, peak 2.

Server

Where does Hive staging test (shards) - dev only sit?

Reading: location. Hive staging test (shards) - dev only gives no region, with region code us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.46.57.73:28035.

What Rust version is Hive staging test (shards) - dev only on?

Reading: Hive staging test (shards) - dev only, Rust network protocol 2635, Windows. Matching protocol is required to join. Let Steam update your game.

How does Hive staging test (shards) - dev only perform?

Check: fps. Average 433 server fps over the last 48 hours, low of 400. Within range. Peak entity count: 1. Buildings, deployables and all else included. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on Hive staging test (shards) - dev only, and is it online?

Hive staging test (shards) - dev only reports offline. The last reading came 44 hours ago. Reading: uptime. About 30 minutes ago it restarted, on its own count. Reading: 65% uptime over the last 3 full days. It was up 47 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.

Settings and map

What rules does Hive staging test (shards) - dev only enforce, and what are its settings?

Check: gather rate. The name Hive staging test (shards) - dev only does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Hive staging test (shards) - dev only on?

Check: map. Procedural, size 1,000, generated by the game, on Hive staging test (shards) - dev only. Map name, as listed: CraggyBuildBattleFieldArenaScri.

How to join

What do you do to join Hive staging test (shards) - dev only?

Check: join. Open Rust, press F1, then enter client.connect 194.46.57.73:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rustminigames.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
v2635
Protocol Your game must run protocol 2635 to get in.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus1
Region code Region code reading: us1.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^o
Oxide Plugin framework in use: Oxide (uMod).

Other

dev
Custom tag A plugin or the owner set this tag; Rust does not ship it.
h
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.