Hive staging test (shards) - dev only
Offline 194.46.57.73:28035 checked 1d ago
Server instruments
last reading Mon 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 400 · below 20 is lag, below 10 is badEntities
48 h range 1–1Uptime
0 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 12:00 UTC2d ago | 0 | – | running | 0 |
| Sun 25 Oct, 12:00 UTC3d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 138/500
- 129/100
- 148/225
- 116/700
- 34/200
- 35/1000
Quick answers
from the figures on this pageWipe timing
What happens on Hive staging test (shards) - dev only when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Hive staging test (shards) - dev only wipe, and when?
Its rhythm cannot be told from the wipes of Hive staging test (shards) - dev only on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on Hive staging test (shards) - dev only?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; v2635 (Protocol): Your game must run protocol 2635 to get in; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus1 (Region code): Region code reading: us1; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^o (Oxide): Plugin framework in use: Oxide (uMod); dev (Custom tag): A plugin or the owner set this tag; Rust does not ship it; h (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from Hive staging test (shards) - dev only. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Hive staging test (shards) - dev only appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Hive staging test (shards) - dev only: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.
Occupancy
Where does Hive staging test (shards) - dev only sit in the rankings?
Player hours over seven days put Hive staging test (shards) - dev only at #10,332, in the top 47% of all ranked servers.
What is the population on Hive staging test (shards) - dev only?
Status for Hive staging test (shards) - dev only: offline. Last seen 44 hours ago. Check: players over seven days. Average 0, peak 2.
Server
Where does Hive staging test (shards) - dev only sit?
Reading: location. Hive staging test (shards) - dev only gives no region, with region code us1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.46.57.73:28035.
What Rust version is Hive staging test (shards) - dev only on?
Reading: Hive staging test (shards) - dev only, Rust network protocol 2635, Windows. Matching protocol is required to join. Let Steam update your game.
How does Hive staging test (shards) - dev only perform?
Check: fps. Average 433 server fps over the last 48 hours, low of 400. Within range. Peak entity count: 1. Buildings, deployables and all else included. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Hive staging test (shards) - dev only, and is it online?
Hive staging test (shards) - dev only reports offline. The last reading came 44 hours ago. Reading: uptime. About 30 minutes ago it restarted, on its own count. Reading: 65% uptime over the last 3 full days. It was up 47 of 72 hours. The first sighting on Rust Metrics was 24 October 2026.
Settings and map
What rules does Hive staging test (shards) - dev only enforce, and what are its settings?
Check: gather rate. The name Hive staging test (shards) - dev only does not state one. Check: group limit. None published. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Hive staging test (shards) - dev only on?
Check: map. Procedural, size 1,000, generated by the game, on Hive staging test (shards) - dev only. Map name, as listed: CraggyBuildBattleFieldArenaScri.
How to join
What do you do to join Hive staging test (shards) - dev only?
Check: join. Open Rust, press F1, then enter client.connect 194.46.57.73:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rustminigames.com is where its website sits.
