rrcapture dev
Offline 194.46.57.73:28025 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
How often does rrcapture dev wipe, and when?
The rhythm of rrcapture dev's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 21 hours ago the current world was made.
Lists and filters
Which tags does rrcapture dev carry, and what do they mean?
Tags published by rrcapture dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show rrcapture dev?
These Rust Metrics lists carry rrcapture dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does rrcapture dev sit in the rankings?
Ranking for rrcapture dev: #13,624 on seven-day player hours, top 61% of all ranked servers.
What is the population on rrcapture dev?
Status for rrcapture dev: offline. Last seen 17 days 20 hours ago.
Server
Where does rrcapture dev sit?
No region tag on rrcapture dev. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.46.57.73:28025.
What Rust version is rrcapture dev on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by rrcapture dev. Check: protocol. To join, your game must match; Steam handles the update.
Is rrcapture dev up, and how often does it stay up?
rrcapture dev reports offline. The last reading came 17 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
How is rrcapture dev configured, and what rules are in force?
No gather rate appears in the name: rrcapture dev. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is off.
What map is rrcapture dev on?
From seed 1337, the game generates the procedural map on rrcapture dev. Its size is 2,000. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join rrcapture dev?
Check: join. Open Rust, press F1, then enter client.connect 194.46.57.73:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.