RUST METRICSFlight deck · live data
Data live Servers11,737 Players52,840 Populated3,354 Fresh wipes 3 h124 Scan5 min
‹ All servers194.46.57.73:28015
Offline Full Queue Fresh wipe Wipe due No query

Hive dev - party

Offline 194.46.57.73:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,344top 69%
Last wipe22d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 20:40 UTC23d ago 2 – running 2
Mon 5 Oct, 05:34 UTC23d ago 3 – 0.6 days 0
Sun 4 Oct, 23:12 UTC24d ago 3 – 0.3 days 0
Sun 4 Oct, 16:07 UTC24d ago 3 – 0.3 days 0
Sun 4 Oct, 06:33 UTC24d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on Hive dev - party when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

How often does Hive dev - party wipe, and when?

No next wipe can be predicted for Hive dev - party, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 23 hours ago.

Tags

Which tags does Hive dev - party carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp16 (Max players): 16 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Hive dev - party. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Hive dev - party?

Rust Metrics lists featuring Hive dev - party: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Hive dev - party sit in the rankings?

Player hours over seven days put Hive dev - party at #15,344, in the top 69% of all ranked servers.

How full does Hive dev - party get?

Hive dev - party is not responding; status offline, last seen 3 days 17 hours ago. Seven-day reading: 0 players on average.

Server details

Where does Hive dev - party sit?

No region comes from Hive dev - party. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.46.57.73:28015.

What Rust version is Hive dev - party on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Hive dev - party. Matching protocol is required to join. Let Steam update your game.

Is Hive dev - party up, and how often does it stay up?

Check: connection. Hive dev - party is offline at this moment. Last contact was 3 days 17 hours ago. Uptime for the last 7 full days: 103 of 168 hours, or 61%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

How is Hive dev - party configured, and what rules are in force?

No gather rate appears in the name: Hive dev - party. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Hive dev - party?

Size 3,000 and seed 1337: the game generates the procedural map on Hive dev - party from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

Join

How do you connect to Hive dev - party?

To join: start Rust, press F1 and type client.connect 194.46.57.73:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp16
Max players 16 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.