Empire SCI
Offline 194.44.96.91:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Empire SCI follow?
To tell the rhythm of Empire SCI, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 24 days 10 hours ago the current world was made.
Tags
Which tags does Empire SCI carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from Empire SCI. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Empire SCI?
On Rust Metrics, Empire SCI sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Empire SCI hold among Rust servers?
Player hours over seven days put Empire SCI at #14,467, in the top 66% of all ranked servers.
How full does Empire SCI get?
Reading for Empire SCI: offline at this moment; last seen 11 days 7 hours ago.
Server details
Where does Empire SCI sit?
Reading: location. Empire SCI gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.44.96.91:28015.
What Rust version is Empire SCI on?
Rust network protocol 2634 and build 167781 on Windows is the build Empire SCI runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Empire SCI, and is it online?
Empire SCI reports offline. The last reading came 11 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Empire SCI?
No gather rate appears in the name: Empire SCI. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Empire SCI on?
Check: map. Procedural, generated by the game, on Empire SCI.
Join
How can you get onto Empire SCI?
Press F1 in Rust and enter client.connect 194.44.96.91:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.