RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h135 Scan5 min
‹ All servers194.39.110.191:28015
Offline Full Queue Fresh wipe Wipe due No query

RustHoHo

Offline 194.39.110.191:28015 checked 45d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,025no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does RustHoHo wipe, and when?

Its rhythm cannot be told from the wipes of RustHoHo on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 45 days 8 hours ago the current world was made.

Lists and filters

Which tags does RustHoHo carry, and what do they mean?

Tags published by RustHoHo, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RustHoHo appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RustHoHo: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

What position does RustHoHo hold among Rust servers?

Player hours over seven days put RustHoHo at #15,025, in the top – of all ranked servers.

What is the population on RustHoHo?

Status for RustHoHo: offline. Last seen 45 days 8 hours ago.

Server

Which location does RustHoHo run from?

No region tag on RustHoHo. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 194.39.110.191:28015.

What Rust version is RustHoHo on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by RustHoHo. Matching protocol is required to join. Let Steam update your game.

How reliable is RustHoHo, and is it online now?

RustHoHo reports offline. The last reading came 45 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.

Map and rules

What rules does RustHoHo enforce, and what are its settings?

No gather rate appears in the name: RustHoHo. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustHoHo?

The game generates a procedural map for RustHoHo.

How to join

What do you do to join RustHoHo?

Press F1 in Rust and enter client.connect 194.39.110.191:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players Slots: 500.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.