GlobalGameID plugin test — rust release
Offline 194.32.107.161:20110 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/500
- 129/100
- 31/225
- 9/700
- 40/700
- 160/200
Quick answers
from the figures on this pageWipe timing
When does GlobalGameID plugin test — rust release wipe?
Its rhythm cannot be told from the wipes of GlobalGameID plugin test — rust release on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 7 hours ago.
Tag meanings
How should you read the tags on GlobalGameID plugin test — rust release?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): Slots: 20; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from GlobalGameID plugin test — rust release. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does GlobalGameID plugin test — rust release appear in Rust Metrics lists and filters?
On Rust Metrics, GlobalGameID plugin test — rust release sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does GlobalGameID plugin test — rust release sit in the rankings?
Ranking for GlobalGameID plugin test — rust release: #15,284 on seven-day player hours, top 69% of all ranked servers.
What is the population on GlobalGameID plugin test — rust release?
GlobalGameID plugin test — rust release is not responding; status offline, last seen 6 days 3 hours ago. Seven-day reading: 0 players on average.
Operator and location
Where does GlobalGameID plugin test — rust release sit?
Reading: location. GlobalGameID plugin test — rust release gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 194.32.107.161:20110.
What Rust version is GlobalGameID plugin test — rust release on?
Reading: GlobalGameID plugin test — rust release, Rust network protocol 2633 and build 163794, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is GlobalGameID plugin test — rust release up, and how often does it stay up?
Check: connection. GlobalGameID plugin test — rust release is offline at this moment. Last contact was 6 days 3 hours ago. Reading: 14% uptime over the last 7 full days. It was up 23 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
What rules does GlobalGameID plugin test — rust release enforce, and what are its settings?
Check: gather rate. The name GlobalGameID plugin test — rust release does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is GlobalGameID plugin test — rust release on?
Size 3,000 and seed 1337: the game generates the procedural map on GlobalGameID plugin test — rust release from them. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to GlobalGameID plugin test — rust release?
To join: start Rust, press F1 and type client.connect 194.32.107.161:20110. Or press Launch Rust here and Steam opens the game and connects you.