RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers194.32.107.155:20110
Offline Full Queue Fresh wipe Wipe due No query

GlobalGameID

Offline 194.32.107.155:20110 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,290top 69%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does GlobalGameID follow?

The rhythm of GlobalGameID's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 9 hours ago.

Tag meanings

Which tags does GlobalGameID carry, and what do they mean?

These are the tags GlobalGameID publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does GlobalGameID appear in Rust Metrics lists and filters?

Rust Metrics lists featuring GlobalGameID: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does GlobalGameID sit in the rankings?

Ranking for GlobalGameID: #15,290 on seven-day player hours, top 69% of all ranked servers.

What is the population on GlobalGameID?

GlobalGameID is not responding; status offline, last seen 6 days 1 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does GlobalGameID run from?

No region tag on GlobalGameID. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.32.107.155:20110.

What Rust version is GlobalGameID on?

Rust network protocol 2633 and build 163794 on Windows is the build GlobalGameID runs. Matching protocol is required to join. Let Steam update your game.

How reliable is GlobalGameID, and is it online now?

Check: connection. GlobalGameID is offline at this moment. Last contact was 6 days 1 hours ago. Uptime for the last 7 full days: 47 of 168 hours, or 28%. The first sighting on Rust Metrics was 16 September 2026.

Map and rules

How is GlobalGameID configured, and what rules are in force?

No gather rate appears in the name: GlobalGameID. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on GlobalGameID?

Check: map. Procedural, size 3,000, seed 1337, generated by the game on GlobalGameID. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto GlobalGameID?

Press F1 in Rust and enter client.connect 194.32.107.155:20110. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.