GlobalGameID
Offline 194.32.107.155:20110 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 121/100
- 49/225
- 19/700
- 51/700
- 254/260
Quick answers
from the figures on this pageReset cycle
What wipe timing does GlobalGameID follow?
The rhythm of GlobalGameID's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 43 days 9 hours ago.
Tag meanings
Which tags does GlobalGameID carry, and what do they mean?
These are the tags GlobalGameID publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does GlobalGameID appear in Rust Metrics lists and filters?
Rust Metrics lists featuring GlobalGameID: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does GlobalGameID sit in the rankings?
Ranking for GlobalGameID: #15,290 on seven-day player hours, top 69% of all ranked servers.
What is the population on GlobalGameID?
GlobalGameID is not responding; status offline, last seen 6 days 1 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does GlobalGameID run from?
No region tag on GlobalGameID. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 194.32.107.155:20110.
What Rust version is GlobalGameID on?
Rust network protocol 2633 and build 163794 on Windows is the build GlobalGameID runs. Matching protocol is required to join. Let Steam update your game.
How reliable is GlobalGameID, and is it online now?
Check: connection. GlobalGameID is offline at this moment. Last contact was 6 days 1 hours ago. Uptime for the last 7 full days: 47 of 168 hours, or 28%. The first sighting on Rust Metrics was 16 September 2026.
Map and rules
How is GlobalGameID configured, and what rules are in force?
No gather rate appears in the name: GlobalGameID. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on GlobalGameID?
Check: map. Procedural, size 3,000, seed 1337, generated by the game on GlobalGameID. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How can you get onto GlobalGameID?
Press F1 in Rust and enter client.connect 194.32.107.155:20110. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.