RUST METRICSFlight deck · live data
Data live Servers11,720 Players57,954 Populated3,334 Fresh wipes 3 h174 Scan5 min
‹ All servers194.31.52.30:28015
Online Full Queue Fresh wipe Wipe due No query

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 11m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 09:00 UTC
0 2 4 6 8 PAX 0 /8

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 233 SERVER FPS

Server fps

48 h low 155 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,461 ×1000

Entities

48 h range 2,645–4,866 · memory 1,030 MB
1239 ET SINCE RESTART 6D 02H

Uptime

6 days 2 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe84d agono schedule published
Next wipe–no wipe seen yet
Memory1,030MBat the last reading
REC 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Cucer Dev [8] | Night Zombies wipe, and when?

Its rhythm cannot be told from the wipes of Cucer Dev [8] | Night Zombies on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 84 days 12 hours ago the current world was made.

Tags

Which tags does Cucer Dev [8] | Night Zombies carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build reading: 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Cucer Dev [8] | Night Zombies. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Cucer Dev [8] | Night Zombies?

These Rust Metrics lists carry Cucer Dev [8] | Night Zombies: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Cucer Dev [8] | Night Zombies hold among Rust servers?

Ranking for Cucer Dev [8] | Night Zombies: #15,338 on seven-day player hours, top 69% of all ranked servers.

What is the population on Cucer Dev [8] | Night Zombies?

0 of 8 slots are filled on Cucer Dev [8] | Night Zombies right now. A seven-day average of 0 players is the reading.

Server

Where does Cucer Dev [8] | Night Zombies sit?

Reading: location. Cucer Dev [8] | Night Zombies gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.31.52.30:28015.

What Rust version is Cucer Dev [8] | Night Zombies on?

Rust network protocol 2631 and build 158240 on Linux is the build Cucer Dev [8] | Night Zombies runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for Cucer Dev [8] | Night Zombies?

Over the last 48 hours the average was 228 server fps; the floor was 155. Check: entities. The peak was 4,866, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,071 MB. What players call lag comes from low fps and an entity count on the rise.

Is Cucer Dev [8] | Night Zombies up, and how often does it stay up?

Cucer Dev [8] | Night Zombies reports online. Status: normal. Reading: uptime. About 6 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is Cucer Dev [8] | Night Zombies configured, and what rules are in force?

No gather rate appears in the name: Cucer Dev [8] | Night Zombies. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Cucer Dev [8] | Night Zombies on?

Size 1,200 and seed 1337: the game generates the procedural map on Cucer Dev [8] | Night Zombies from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to Cucer Dev [8] | Night Zombies?

Check: join. Open Rust, press F1, then enter client.connect 194.31.52.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp8
Max players 8 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2631
Protocol Your game must run protocol 2631 to get in.
cs158240
Build Game build reading: 158240.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.