Cucer Dev [8] | Night Zombies
Online 194.31.52.30:28015 checked 11m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 155 · below 20 is lag, below 10 is badEntities
48 h range 2,645–4,866 · memory 1,030 MBUptime
6 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 122/100
- 186/225
- 78/700
- 10/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
How often does Cucer Dev [8] | Night Zombies wipe, and when?
Its rhythm cannot be told from the wipes of Cucer Dev [8] | Night Zombies on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 84 days 12 hours ago the current world was made.
Tags
Which tags does Cucer Dev [8] | Night Zombies carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): 8 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Your game must run protocol 2631 to get in; cs158240 (Build): Game build reading: 158240; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Cucer Dev [8] | Night Zombies. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cucer Dev [8] | Night Zombies?
These Rust Metrics lists carry Cucer Dev [8] | Night Zombies: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Cucer Dev [8] | Night Zombies hold among Rust servers?
Ranking for Cucer Dev [8] | Night Zombies: #15,338 on seven-day player hours, top 69% of all ranked servers.
What is the population on Cucer Dev [8] | Night Zombies?
0 of 8 slots are filled on Cucer Dev [8] | Night Zombies right now. A seven-day average of 0 players is the reading.
Server
Where does Cucer Dev [8] | Night Zombies sit?
Reading: location. Cucer Dev [8] | Night Zombies gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 194.31.52.30:28015.
What Rust version is Cucer Dev [8] | Night Zombies on?
Rust network protocol 2631 and build 158240 on Linux is the build Cucer Dev [8] | Night Zombies runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Cucer Dev [8] | Night Zombies?
Over the last 48 hours the average was 228 server fps; the floor was 155. Check: entities. The peak was 4,866, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,071 MB. What players call lag comes from low fps and an entity count on the rise.
Is Cucer Dev [8] | Night Zombies up, and how often does it stay up?
Cucer Dev [8] | Night Zombies reports online. Status: normal. Reading: uptime. About 6 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Cucer Dev [8] | Night Zombies configured, and what rules are in force?
No gather rate appears in the name: Cucer Dev [8] | Night Zombies. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Cucer Dev [8] | Night Zombies on?
Size 1,200 and seed 1337: the game generates the procedural map on Cucer Dev [8] | Night Zombies from them. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to Cucer Dev [8] | Night Zombies?
Check: join. Open Rust, press F1, then enter client.connect 194.31.52.30:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.