RustCraft Lab
Offline 194.28.100.252:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 28/225
- 12/700
- 3/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
How often does RustCraft Lab wipe, and when?
To tell the rhythm of RustCraft Lab, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 9 hours ago.
Tags
How should you read the tags on RustCraft Lab?
These are the tags RustCraft Lab publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustCraft Lab appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustCraft Lab: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does RustCraft Lab hold among Rust servers?
Player hours over seven days put RustCraft Lab at #13,637, in the top 62% of all ranked servers.
What player count does RustCraft Lab carry?
Status for RustCraft Lab: offline. Last seen 20 days 2 hours ago.
Operator and location
Which location does RustCraft Lab run from?
Reading: location. RustCraft Lab gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.28.100.252:28015.
What Rust version is RustCraft Lab on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by RustCraft Lab. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustCraft Lab, and is it online now?
Reading: offline. RustCraft Lab last answered 20 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustCraft Lab?
Check: gather rate. The name RustCraft Lab does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
What map is RustCraft Lab on?
Check: map. Procedural, generated by the game, on RustCraft Lab.
Join
What do you do to join RustCraft Lab?
To join: start Rust, press F1 and type client.connect 194.28.100.252:28015. Or press Launch Rust here and Steam opens the game and connects you.