RUST METRICSFlight deck · live data
Data live Servers11,837 Players77,657 Populated3,729 Fresh wipes 3 h257 Scan5 min
‹ All servers194.104.94.253:28025
Offline Full Queue Fresh wipe Wipe due No query

Snezha NPC Test 10 Players

Offline 194.104.94.253:28025 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,020top 59%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct20 Oct23 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Snezha NPC Test 10 Players follow?

Its rhythm cannot be told from the wipes of Snezha NPC Test 10 Players on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 2 hours ago.

Lists and filters

How should you read the tags on Snezha NPC Test 10 Players?

Tags published by Snezha NPC Test 10 Players, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Snezha NPC Test 10 Players?

These Rust Metrics lists carry Snezha NPC Test 10 Players: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

Where does Snezha NPC Test 10 Players sit in the rankings?

Player hours over seven days put Snezha NPC Test 10 Players at #13,020, in the top 59% of all ranked servers.

What is the population on Snezha NPC Test 10 Players?

Status for Snezha NPC Test 10 Players: offline. Last seen 9 days 17 hours ago.

Server details

Where does Snezha NPC Test 10 Players sit?

No region tag on Snezha NPC Test 10 Players. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 194.104.94.253:28025.

What Rust version is Snezha NPC Test 10 Players on?

Rust network protocol 2634 and build 167781 on Windows is the build Snezha NPC Test 10 Players runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Snezha NPC Test 10 Players, and is it online?

Reading: offline. Snezha NPC Test 10 Players last answered 9 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 12 October 2026.

Rules and settings

How is Snezha NPC Test 10 Players configured, and what rules are in force?

Check: gather rate. The name Snezha NPC Test 10 Players does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Snezha NPC Test 10 Players on?

Procedural map on Snezha NPC Test 10 Players, made by the game's generator.

How to join

How can you get onto Snezha NPC Test 10 Players?

Check: join. Open Rust, press F1, then enter client.connect 194.104.94.253:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.